How to get zombie head in Minecraft Bedrock

Once you have extracted the zip file, the simplest way to install the add-on or resource pack is to open the .mcaddon, .mcpack, .mcworld, .mctemplate file and let Minecraft install it automatically.

For older packs without a zip file, just open the file you downloaded and Minecraft should load up and install it for you.

If Minecraft doesn't launch when you try to run that file, you should probably ask Google for help!

Installing on Console...

You can no longer install packs and add-ons directly on to consoles, instead you'll need access to a Minecraft Realm and a version of Minecraft on Windows or Mobile.

Follow the procedure above to install the add-on or pack to your Windows or Mobile version of Minecraft and then add the pack to a new world or a world you want to use on your console.

If you want to use multiple packs, install them all and then add them all to the same world.

Upload that world to your realm and then download that world from your realm on your console.

Add-on Conflicts

Some add-ons just won't work with other add-ons!

This is normally because the conflicting add-ons require at least one of the same file. Only one of the add-ons can run in this situation which will make the conflicting add-ons seem broken.

To resolve this you can try to combine the packs, which is quite difficult for beginners, or download a combination pack that contains both conflicting packs, if one is available from the downloads section.

In Minecraft, players can find hundreds of unique blocks and items. Some blocks like dirt, stone and iron are available everywhere, but a few blocks such as emerald ore, ancient debris, and mob heads can be rare to find.

Mob heads are among the oldest blocks in Minecraft and have been in the game since the Pretty Scary Update of 2012. Mob heads are considered uncommon items in the rarity level chart.

Players can wear mob heads and disguise themselves near hostile mobs. For example, a creeper will have a hard time noticing a player who is wearing a creeper head. Players can use mob heads for decoration purposes or make cool banners with them in Minecraft.

Mob heads are a fan-favorite item for many Minecraft players. These heads make great decorations, help players spawn the wither and can even be worn on the player's head.

Mob heads have been a Minecraft feature for a long time but were only recently made available in the vanilla survival world.

Obtaining mob heads in Minecraft

give @s minecraft:player_head{SkullOwner:"<PlayerName>"}. Commonly, this kind of head is called a custom head.

Another command to give the player a head with another player's skin is /give @s minecraft:player_head{SkullOwner:{Id:"<PlayerUUID>",Properties:{textures:[{Value:"<SkinURL>"}]} } }. SkinURL is a string encoded in Base64 containing the URL of the player's skin.[3] A player head saves the skin of the player from the time it was created, meaning if the player changes their skin, the head still displays the original texture.[4] This kind of head is generally called a custom head.

Marc's Head Format[]

give @s minecraft:player_head{SkullOwner:"MHF_<Name>"}.

The following names/heads have been made available:[7]

Mobs

  • MHF_Alex
  • MHF_Blaze
  • MHF_CaveSpider
  • MHF_Chicken
  • MHF_Cow
  • MHF_Creeper
  • MHF_Enderman
  • MHF_Ghast
  • MHF_Golem
  • MHF_Herobrine
  • MHF_LavaSlime
  • MHF_MushroomCow
  • MHF_Ocelot
  • MHF_Pig
  • MHF_PigZombie
  • MHF_Sheep
  • MHF_Skeleton
  • MHF_Slime
  • MHF_Spider
  • MHF_Squid
  • MHF_Steve
  • MHF_Villager
  • MHF_WSkeleton
  • MHF_Zombie

Blocks

  • MHF_Cactus
  • MHF_Cake
  • MHF_Chest
  • MHF_CoconutB
  • MHF_CoconutG
  • MHF_Melon
  • MHF_OakLog
  • MHF_Present1
  • MHF_Present2
  • MHF_Pumpkin
  • MHF_TNT
  • MHF_TNT2

Bonus

  • MHF_ArrowUp
  • MHF_ArrowDown
  • MHF_ArrowLeft
  • MHF_ArrowRight
  • MHF_Exclamation
  • MHF_Question

Note blocks[]

Placing a head above a note block will cause the note block to play the corresponding mob's ambient sound when activated. The only exception is the creeper head, as creepers don't make ambient sounds, the note block will play the primed sound instead.‌[upcoming: JE 1.20 & BE 1.20]

Sounds[]

Generic[]

Java Edition:

SoundSubtitlesSourceDescriptionResource locationTranslation keyVolumePitchAttenuation
distance//minecraft.fandom.com/wiki/File:Stone_dig1.ogg//minecraft.fandom.com/wiki/File:Stone_dig2.ogg//minecraft.fandom.com/wiki/File:Stone_dig3.ogg//minecraft.fandom.com/wiki/File:Stone_dig4.oggBlock brokenBlocksOnce the block has broken/give @s minecraft:player_head{SkullOwner:"<PlayerName>"}0/give @s minecraft:player_head{SkullOwner:"<PlayerName>"}11.00.816//minecraft.fandom.com/wiki/File:Stone_hit1.ogg//minecraft.fandom.com/wiki/File:Stone_hit2.ogg//minecraft.fandom.com/wiki/File:Stone_hit3.ogg//minecraft.fandom.com/wiki/File:Stone_hit4.ogg//minecraft.fandom.com/wiki/File:Stone_hit5.ogg//minecraft.fandom.com/wiki/File:Stone_hit6.oggNone[sound 1]Entity-DependentFalling on the block with fall damage/give @s minecraft:player_head{SkullOwner:"<PlayerName>"}2None[sound 1]0.50.7516//minecraft.fandom.com/wiki/File:Stone_hit1.ogg//minecraft.fandom.com/wiki/File:Stone_hit2.ogg//minecraft.fandom.com/wiki/File:Stone_hit3.ogg//minecraft.fandom.com/wiki/File:Stone_hit4.ogg//minecraft.fandom.com/wiki/File:Stone_hit5.ogg//minecraft.fandom.com/wiki/File:Stone_hit6.oggBlock breakingBlocksWhile the block is in the process of being broken/give @s minecraft:player_head{SkullOwner:"<PlayerName>"}3/give @s minecraft:player_head{SkullOwner:"<PlayerName>"}40.250.516//minecraft.fandom.com/wiki/File:Stone_dig1.ogg//minecraft.fandom.com/wiki/File:Stone_dig2.ogg//minecraft.fandom.com/wiki/File:Stone_dig3.ogg//minecraft.fandom.com/wiki/File:Stone_dig4.oggBlock placedBlocksWhen the block is placed/give @s minecraft:player_head{SkullOwner:"<PlayerName>"}5/give @s minecraft:player_head{SkullOwner:"<PlayerName>"}61.00.816//minecraft.fandom.com/wiki/File:Stone_hit1.ogg//minecraft.fandom.com/wiki/File:Stone_hit2.ogg//minecraft.fandom.com/wiki/File:Stone_hit3.ogg//minecraft.fandom.com/wiki/File:Stone_hit4.ogg//minecraft.fandom.com/wiki/File:Stone_hit5.ogg//minecraft.fandom.com/wiki/File:Stone_hit6.oggFootstepsEntity-DependentWalking on the block/give @s minecraft:player_head{SkullOwner:"<PlayerName>"}7/give @s minecraft:player_head{SkullOwner:"<PlayerName>"}80.151.016

  1. ↑ a b MC-177082

Bedrock Edition:

SoundSourceDescriptionResource locationVolumePitch//minecraft.fandom.com/wiki/File:Stone_dig1.ogg//minecraft.fandom.com/wiki/File:Stone_dig2.ogg//minecraft.fandom.com/wiki/File:Stone_dig3.ogg//minecraft.fandom.com/wiki/File:Stone_dig4.oggBlocksOnce the block has broken/give @s minecraft:player_head{SkullOwner:"<PlayerName>"}91.00.8-1.0//minecraft.fandom.com/wiki/File:Stone_hit1.ogg//minecraft.fandom.com/wiki/File:Stone_hit2.ogg//minecraft.fandom.com/wiki/File:Stone_hit3.ogg//minecraft.fandom.com/wiki/File:Stone_hit4.ogg//minecraft.fandom.com/wiki/File:Stone_hit5.ogg//minecraft.fandom.com/wiki/File:Stone_hit6.oggPlayersFalling on the block with fall damage/give @s minecraft:player_head{SkullOwner:{Id:"<PlayerUUID>",Properties:{textures:[{Value:"<SkinURL>"}]} } }00.41.0//minecraft.fandom.com/wiki/File:Stone_hit1.ogg//minecraft.fandom.com/wiki/File:Stone_hit2.ogg//minecraft.fandom.com/wiki/File:Stone_hit3.ogg//minecraft.fandom.com/wiki/File:Stone_hit4.ogg//minecraft.fandom.com/wiki/File:Stone_hit5.ogg//minecraft.fandom.com/wiki/File:Stone_hit6.oggBlocksWhile the block is in the process of being broken/give @s minecraft:player_head{SkullOwner:{Id:"<PlayerUUID>",Properties:{textures:[{Value:"<SkinURL>"}]} } }10.370.5//minecraft.fandom.com/wiki/File:Stone_jump1.ogg//minecraft.fandom.com/wiki/File:Stone_jump2.ogg//minecraft.fandom.com/wiki/File:Stone_jump3.ogg//minecraft.fandom.com/wiki/File:Stone_jump4.oggPlayersJumping from the block/give @s minecraft:player_head{SkullOwner:{Id:"<PlayerUUID>",Properties:{textures:[{Value:"<SkinURL>"}]} } }20.121.0//minecraft.fandom.com/wiki/File:Stone_jump1.ogg//minecraft.fandom.com/wiki/File:Stone_jump2.ogg//minecraft.fandom.com/wiki/File:Stone_jump3.ogg//minecraft.fandom.com/wiki/File:Stone_jump4.oggPlayersFalling on the block without fall damage/give @s minecraft:player_head{SkullOwner:{Id:"<PlayerUUID>",Properties:{textures:[{Value:"<SkinURL>"}]} } }30.221.0//minecraft.fandom.com/wiki/File:Stone_hit1.ogg//minecraft.fandom.com/wiki/File:Stone_hit2.ogg//minecraft.fandom.com/wiki/File:Stone_hit3.ogg//minecraft.fandom.com/wiki/File:Stone_hit4.ogg//minecraft.fandom.com/wiki/File:Stone_hit5.ogg//minecraft.fandom.com/wiki/File:Stone_hit6.oggPlayersWalking on the block/give @s minecraft:player_head{SkullOwner:{Id:"<PlayerUUID>",Properties:{textures:[{Value:"<SkinURL>"}]} } }40.31.0//minecraft.fandom.com/wiki/File:Stone_dig1.ogg//minecraft.fandom.com/wiki/File:Stone_dig2.ogg//minecraft.fandom.com/wiki/File:Stone_dig3.ogg//minecraft.fandom.com/wiki/File:Stone_dig4.oggBlocksWhen the block is placed/give @s minecraft:player_head{SkullOwner:"<PlayerName>"}91.00.8-1.0

Unique[]

Java Edition‌[upcoming: JE 1.20]:

SoundSubtitlesSourceDescriptionResource locationTranslation keyVolumePitchAttenuation
distance//minecraft.fandom.com/wiki/File:Zombie_idle1.ogg//minecraft.fandom.com/wiki/File:Zombie_idle2.ogg//minecraft.fandom.com/wiki/File:Zombie_idle3.oggZombie groansJukebox/Note BlocksWhen a zombie head is played using a note block/give @s minecraft:player_head{SkullOwner:{Id:"<PlayerUUID>",Properties:{textures:[{Value:"<SkinURL>"}]} } }6/give @s minecraft:player_head{SkullOwner:{Id:"<PlayerUUID>",Properties:{textures:[{Value:"<SkinURL>"}]} } }73.01.016//minecraft.fandom.com/wiki/File:Skeleton_idle1.ogg//minecraft.fandom.com/wiki/File:Skeleton_idle2.ogg//minecraft.fandom.com/wiki/File:Skeleton_idle3.oggSkeleton rattlesJukebox/Note BlocksWhen a skeleton skull is played using a note block/give @s minecraft:player_head{SkullOwner:{Id:"<PlayerUUID>",Properties:{textures:[{Value:"<SkinURL>"}]} } }8/give @s minecraft:player_head{SkullOwner:{Id:"<PlayerUUID>",Properties:{textures:[{Value:"<SkinURL>"}]} } }93.01.016//minecraft.fandom.com/wiki/File:Creeper_fuse.oggCreeper hissesJukebox/Note BlocksWhen a creeper head is played using a note blockMHF_<Name>0MHF_<Name>13.00.516//minecraft.fandom.com/wiki/File:Ender_dragon_idle1.ogg//minecraft.fandom.com/wiki/File:Ender_dragon_idle2.ogg//minecraft.fandom.com/wiki/File:Ender_dragon_idle3.ogg//minecraft.fandom.com/wiki/File:Ender_dragon_idle4.oggDragon roarsJukebox/Note BlocksWhen an ender dragon head is played using a note blockMHF_<Name>2MHF_<Name>33.01.016//minecraft.fandom.com/wiki/File:Wither_skeleton_idle1.ogg//minecraft.fandom.com/wiki/File:Wither_skeleton_idle2.ogg//minecraft.fandom.com/wiki/File:Wither_skeleton_idle3.oggWither Skeleton rattlesJukebox/Note BlocksWhen a wither skeleton skull is played using a note blockMHF_<Name>4MHF_<Name>53.01.016//minecraft.fandom.com/wiki/File:Piglin_idle1.ogg//minecraft.fandom.com/wiki/File:Piglin_idle2.ogg//minecraft.fandom.com/wiki/File:Piglin_idle3.ogg//minecraft.fandom.com/wiki/File:Piglin_idle4.ogg//minecraft.fandom.com/wiki/File:Piglin_idle5.oggPiglin snortsJukebox/Note BlocksWhen a piglin head is played using a note blockMHF_<Name>6MHF_<Name>71.981.016

Bedrock Edition‌[upcoming: BE 1.20.0]:

SoundSourceDescriptionResource locationVolumePitch//minecraft.fandom.com/wiki/File:Zombie_idle1.ogg//minecraft.fandom.com/wiki/File:Zombie_idle2.ogg//minecraft.fandom.com/wiki/File:Zombie_idle3.oggJukebox/Note BlocksWhen a zombie head is played using a note blockMHF_<Name>8?0.84 [sound 1]//minecraft.fandom.com/wiki/File:Skeleton_step1.ogg//minecraft.fandom.com/wiki/File:Skeleton_step2.ogg//minecraft.fandom.com/wiki/File:Skeleton_step3.ogg//minecraft.fandom.com/wiki/File:Skeleton_step4.oggJukebox/Note BlocksWhen a skeleton skull is played using a note block [sound 2]MHF_<Name>9?0.84 [sound 1]//minecraft.fandom.com/wiki/File:Fuse.oggJukebox/Note BlocksWhen a creeper head is played using a note block [sound 2]MHF_PigZombie0?0.84 [sound 1]//minecraft.fandom.com/wiki/File:Ender_dragon_idle1.ogg//minecraft.fandom.com/wiki/File:Ender_dragon_idle2.ogg//minecraft.fandom.com/wiki/File:Ender_dragon_idle3.ogg//minecraft.fandom.com/wiki/File:Ender_dragon_idle4.oggJukebox/Note BlocksWhen a dragon head is played using a note blockMHF_PigZombie1?0.84 [sound 1]//minecraft.fandom.com/wiki/File:Skeleton_step1.ogg//minecraft.fandom.com/wiki/File:Skeleton_step2.ogg//minecraft.fandom.com/wiki/File:Skeleton_step3.ogg//minecraft.fandom.com/wiki/File:Skeleton_step4.oggJukebox/Note BlocksWhen a wither skeleton skull is played using a note block [sound 2]MHF_PigZombie2?0.84 [sound 1]//minecraft.fandom.com/wiki/File:Piglin_angry1.ogg//minecraft.fandom.com/wiki/File:Piglin_angry2.ogg//minecraft.fandom.com/wiki/File:Piglin_angry3.ogg//minecraft.fandom.com/wiki/File:Piglin_angry4.oggJukebox/Note BlocksWhen a piglin head is played using a note block [sound 3]MHF_PigZombie3?0.84 [sound 1]

  1. ↑ a b c d e f Actually equal to give @s minecraft:player_head{SkullOwner:"MHF_<Name>"}0Block/give @s minecraft:player_head{SkullOwner:"MHF_<Name>"}1Zombie Wall Head/give @s minecraft:player_head{SkullOwner:"MHF_<Name>"}2Block/give @s minecraft:player_head{SkullOwner:"MHF_<Name>"}3Player Wall Head/give @s minecraft:player_head{SkullOwner:"MHF_<Name>"}4Block/give @s minecraft:player_head{SkullOwner:"MHF_<Name>"}5Creeper Wall Head/give @s minecraft:player_head{SkullOwner:"MHF_<Name>"}6Block/give @s minecraft:player_head{SkullOwner:"MHF_<Name>"}7Dragon Wall Head/give @s minecraft:player_head{SkullOwner:"MHF_<Name>"}8Block/give @s minecraft:player_head{SkullOwner:"MHF_<Name>"}9Piglin Wall Head‌[upcoming: JE 1.19.3]ambient0Block & Itemambient1NameIdentifierBlock entityambient2

    Bedrock Edition:

    HeadIdentifierNumeric IDFormItem ID[i 1]Translation keyBlockambient2ambient4Block & Ungiveable Item[i 2]ambient5—Itemambient2ambient7Item—ambient8
    ambient9
    ambient0
    ambient1
    ambient2
    ambient3

    1. ID of block's direct item form, which is used in savegame files and addons.
    2. Unavailable with ambient4 command

    NameSavegame IDBlock entityambient5

    Metadata[]

    See also: Data values

    In Bedrock Edition, mob heads use the following data values: For the item and for the tile entity, data values determine the skull type:

    DVDescription0Skeleton Skull1Wither Skeleton Skull2Zombie Head3Head4Creeper Head5Dragon Head

    Item data[]

    Java Edition:

    Main article: Player.dat format

    Player heads use item NBT to save the owner.

    •  tag: The item's tag tag.
      •  SkullOwner: The username of the player this is a skull of. This gets converted to the compound version on almost any action.
      •  SkullOwner: Different definition for the skull's owner.
        •  Id: UUID of owner, stored as four ints. Optional. Used to update the other tags when the chunk loads or the holder logs in, in case the owner's name has changed.
        •  Name: Username of owner. If missing or empty, the head appears as a Steve head. Otherwise, used to store or retrieve the downloaded skin in the cache. Need not be a valid player name, but must not be all spaces.
        •  Properties
          •  textures
            • : An individual texture.
              •  Value: A Base64-encoded JSON object.
                •  isPublic: Optional.
                •  signatureRequired
                •  profileId: Optional: The hexadecimal text form of the player's UUID, without hyphens.
                •  profileName: Optional: Player name.
                •  textures
                  •  CAPE: Optional.
                    •  url: URL of a player cape (64x32 PNG).
                  •  SKIN
                    •  url: URL of a player skin on textures.minecraft.net.
                    •  metadata
                      •  model: The model of the player skin. Can be "classic" or "slim".
                •  timestamp: Optional: Unix time in milliseconds.
              •  Signature: Optional.

    Bedrock Edition:

    In Bedrock Edition, heads have no additional item tag.See Bedrock Edition level format/Item format.

    Block states[]

    See also: Block states

    Java Edition:
    Floor

    NameDefault valueAllowed valuesDescriptionrotationambient6ambient6The block is facing south.ambient8The block is facing south-southwest.ambient9The block is facing southwest.primed0The block is facing west-southwest.primed1The block is facing west.primed2The block is facing west-northwest.primed3The block is facing northwest.primed4The block is facing north-northwest.primed5The block is facing north.primed6The block is facing north-northeast.primed7The block is facing northeast.primed8The block is facing east-northeast.primed9The block is facing east./give @s minecraft:player_head{SkullOwner:"<PlayerName>"}00The block is facing east-southeast./give @s minecraft:player_head{SkullOwner:"<PlayerName>"}01The block is facing southeast./give @s minecraft:player_head{SkullOwner:"<PlayerName>"}02The block is facing south-southeast.

    Wall

    NameDefault valueAllowed valuesDescriptionfacing/give @s minecraft:player_head{SkullOwner:"<PlayerName>"}03/give @s minecraft:player_head{SkullOwner:"<PlayerName>"}04
    /give @s minecraft:player_head{SkullOwner:"<PlayerName>"}03
    /give @s minecraft:player_head{SkullOwner:"<PlayerName>"}06
    /give @s minecraft:player_head{SkullOwner:"<PlayerName>"}07The direction the head is facing.
    Opposite from the direction a player is facing when placing it.

    Bedrock Edition:

    NameMetadata BitsDefault valueAllowed valuesValues for
    Metadata BitsDescriptionfacing_direction/give @s minecraft:player_head{SkullOwner:"<PlayerName>"}08
    /give @s minecraft:player_head{SkullOwner:"<PlayerName>"}09
    /give @s minecraft:player_head{SkullOwner:"<PlayerName>"}10ambient6ambient8ambient8On the floor (rotation is stored in the tile entity)ambient9ambient9On a wall, facing northprimed0primed0On a wall, facing southprimed1primed1On a wall, facing eastprimed2primed2On a wall, facing westambient6ambient6Unusednodrop_bit/give @s minecraft:player_head{SkullOwner:"<PlayerName>"}24/give @s minecraft:player_head{SkullOwner:"<PlayerName>"}25/give @s minecraft:player_head{SkullOwner:"<PlayerName>"}25
    /give @s minecraft:player_head{SkullOwner:"<PlayerName>"}27ambient6
    ambient8If true, the skull does not drop as an item.

    Block data[]

    A mob head has a block entity associated with it that holds additional data about the block.

    Java Edition:

    See also: Block entity format

    • Block entity data
      • Tags common to all block entities
      •  note_block_sound: ‌[upcoming: JE 1.19.3] Optional. The sound event this skull plays when played with a note block.
      •  ExtraType: Name of the player this is a skull of. This tag is converted to SkullOwner below upon loading the NBT. When loaded sets the name to the value and the UUID to null.
      •  SkullOwner: The definition of the skull's owner. When this is a SkullOwner0 or /give @s minecraft:player_head{SkullOwner:"MHF_<Name>"}4, shows this player's skin; if missing, shows the head of the default Steve skin.
        •  Id: UUID of owner, stored as four ints. Optional. Used to update the other tags when the chunk loads or the holder logs in, in case the owner's name has changed.
        •  Name: Username of owner. If missing or empty, the head appears as a Steve head. Otherwise, used to store or retrieve the downloaded skin in the cache. Need not be a valid player name, but must not be all spaces.
        •  Properties
          •  textures
            • : An individual texture.
              •  Value: A Base64-encoded JSON object.
                •  isPublic: Optional.
                •  signatureRequired
                •  profileId: Optional: The hexadecimal text form of the player's UUID, without hyphens.
                •  profileName: Optional: Player name.
                •  textures
                  •  CAPE: Optional.
                    •  url: URL of a player cape (64x32 PNG).
                  •  SKIN
                    •  url: URL of a player skin on textures.minecraft.net.
                    •  metadata
                      •  model: The model of the player skin. Can be "classic" or "slim".
                •  timestamp: Optional: Unix time in milliseconds.
              •  Signature: Optional.

    Bedrock Edition:

    See Bedrock Edition level format/Block entity format.

    Achievements[]

    IconAchievementIn-game descriptionActual requirements (if different)Gamerscore earnedTrophy type (PS4)PS4OtherThe Beginning?Spawn the WitherBe within a 100.9×100.9×103.5 cuboid centered on the Wither when it is spawned.20GBronzeCamouflageKill a mob while wearing the same type of mob head.—30GBronze

    Advancements[]

    IconAdvancementIn-game descriptionParentActual requirements (if different)Resource locationgive @s minecraft:player_head{SkullOwner:"<PlayerName>"}32give @s minecraft:player_head{SkullOwner:"<PlayerName>"}33

    History[]

    For a more in-depth breakdown of changes to textures and models, including a set of renders for each state combination, see /Asset history

    Java EditionAugust 28, 2012Jeb released images of the skeleton head, hinting of more types to come.PAX 2012At PAX, Dinnerbone revealed that there would be rare drops of these mobs.[8]1.4.212w36agive @s minecraft:player_head{SkullOwner:"<PlayerName>"}34 on the skull items.[10]November 7, 2012Jeb states that the official opinion is that "[dropping] player heads [on player kills] are a bit too gory for Minecraft, so it's better suited for a plugin or mod."1.4.612w49aAny kind of mob head can now be used to craft a firework star with creeper-face effect.1.7.213w36aCustom heads can now be obtained without third party programs via ambient4.1.814w03aPlayer heads now show the skin's hat layer (this also works when a mob/player wears the head).14w29aHeads now display a cracking animation.14w30agive @s minecraft:player_head{SkullOwner:"<PlayerName>"}42 block state of 0-15.SkullOwner8, /give @s minecraft:player_head{SkullOwner:"MHF_<Name>"}0, /give @s minecraft:player_head{SkullOwner:"MHF_<Name>"}4, /give @s minecraft:player_head{SkullOwner:"MHF_<Name>"}2, /give @s minecraft:player_head{SkullOwner:"MHF_<Name>"}6 and /give @s minecraft:player_head{SkullOwner:"MHF_<Name>"}8 are available only as placed blocks with a /give @s minecraft:player_head{SkullOwner:"<PlayerName>"}49 block state of north, south, east or west.Prior to The Flattening, this block's numeral ID was 144, and the item's 397.1.19Deep Dark Experimental Snapshot 1Skeleton skulls now generate as part of ancient cities.November 14, 2022Piglin heads are announced to be added in Java Edition 1.20 on the Minecraft website.1.19.322w45aThe texture of the default player head has been changed.1.20
    (Experimental)22w46agive @s minecraft:player_head{SkullOwner:"<PlayerName>"}52 component, normally used for items with durability.
  2. Gallery[]

    Screenshots[]

    • All of the heads.

    • Heads oriented in different directions.

    • Heads are the same scale as cobblestone wall posts.

    • A picture of player heads, including some Mojang characters.

    • A dragon head found at the bow of an end ship.

    • An animation of the dragon head when redstone power is supplied.

    Development[]

    • First screenshot released of heads.

    • First attempt to fix MC-91869 by Xilefian.

    • Second attempt.

    References[]

    1. MC-63534 – resolved as "Works As Intended"
    2. MC-132933 – resolved as "Works As Intended"
    3. Example: {"textures":{"SKIN":{"url":"//textures.minecraft.net/texture/292009a4925b58f02c77dadc3ecef07ea4c7472f64e0fdc32ce5522489362680"}}}
    4. "Skulls are a snapshot of the skin as it was made; just change your skin, make a skull, and change your skin back. That's intended behaviour." – @Dinnerbone (Nathan Adams) on Twitter, May 8, 2014
    5. "I'm here to make it so that people don't have to worry about having a consistent account whose skin might change." – u/Marc_IRL on Reddit, September 9, 2013
    6. "head format. I needed to pick a prefix that was short and not already taken by other usernames." – @Marc_IRL (Marc Watson) on Twitter, September 10, 2013
    7. "For those following the MHF list, I have presents for you. Full list of accounts I've made: //pastebin.com/5mug6EBu" – @Marc_IRL (Marc Watson) on Twitter, December 9, 2014

      Can you get player heads in Minecraft bedrock?

      Yes, you can get a player's head in Minecraft Bedrock Edition; here's how. If you're looking to get a player's head, you will need to do a few things. Those on PC will need to open up the console command block menu to begin the process.

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