Is to the Moon game sad?

Nowadays, indie games are such an important part of the videogame industry that it feels weird to think about a time when these innovative, low-budget titles weren’t present. This all started not much more than 10 years ago, with seminal titles such as Braid, Limbo, and Super Meat Boy. They showed how a smaller, more focused game could work so well, and opened up the way for many unique experiences to come. Not long after those, came To the Moon, a narrative-driven game initially created on the RPG Maker – but one that builds something truly spectacular within its limitations.


Is to the Moon game sad?
Your objective is simple: take Johnny to the moon.

If you have never heard about To the Moon before, your first impressions of the game may be a little bit deceiving. Due to its development origins, To the Moon’s top-down perspective, pixelated visuals and limited controls will immediately make you think about the classic JRPGs from the 16-bits era. However, it features no combat at all. Instead, throughout its four-hour-long campaign, you’ll find yourself walking, exploring and talking exclusively with the many different characters. If you were to define To the Moon’s genre based on its elements, the closest answer would be a visual novel – and what an amazing visual novel it is.

To the Moon presents a touching narrative that manages to mix sad and funny moments in a seamless and cohesive way. You control Dr. Neil Watts and Dr. Eva Rosaline, two members of a corporation that can use a technologic device to fulfil (within the mind) the last wishes of dying patients. With this tech, you’ll help an elderly man called Johnny, whose last wish is nothing more than to go to the moon. In order to grant his wish, the two doctors need to visit Johnny’s memories and understand the reasons behind his desire.


Is to the Moon game sad?
To the Moon’s more ‘game-y’ elements are its most unispired.

Progress starts on Johnny’s most recent memory. From there, you’ll make jumps back in time with the help of mementoes – objects that are heavily attached to certain events or feelings. These mementoes are the most ‘game-like’ element of To the Moon (and probably the most uninspired), because you must activate each one of them with a puzzle. These puzzles are simple and don’t really add much to the experience, but you can quickly get over them and go back to the game’s superb narrative.

To the Moon does a superb job of creating a tale about mundane problems and human aspirations. As you delve further into Johnny’s memories, you’ll meet many wonderfully written characters, and nobody is perfect. Instead, everyone feels like a flawed human being –  a common person can be equally good, stubborn and selfish. Alongside the great writing also lies a perfect soundtrack. To the Moon features many catchy songs that elevate individual segments into truly memorable events.


Is to the Moon game sad?
Superb writing and music in To the Moon manages to create some truly unforgettable moments.

At the end of the day, To the Moon’s story could work as a book, as a comic, or maybe even as a movie. After all, it bears an emotion-filled narrative that, by itself, is as powerful as it is unforgettable. Nevertheless, thanks to how it puts the player inside the story, To the Moon manages to use the many aspects of the videogame medium (visuals, music, player’s agency, among others) as a brilliant way to encapsulate your multiple feelings into a cathartic and wholesome experience. Despite some uninspired puzzles, this is a gem that may just change you forever.

To the Moon £10.79

4

Summary

While the puzzles are uninspired, To the Moon isn’t your typical videogame. It takes the format and visuals of an old-school JRPG and melds them in a unique way, delivering a narrative that is beautiful, impactful, and not easily forgotten.

To the Moon is a psychological drama[3][4][5] adventure game developed and published by Freebird Games. It was originally released for Windows in November 2011, with ports later being released for Mac OS X, Linux, Android, iOS and Nintendo Switch. The story follows two doctors who offer to fulfill a dying man's last wish using artificial memories. The game features relatively few gameplay mechanics, with the player controlling the two doctors, exploring the narrative and solving puzzles as they try to reconstruct the dying man's memories in order to fulfill his wish.

The game was designed by Kan Gao using the RPG Maker XP toolkit. Development started in 2010, when Gao was struck by questions of mortality following his grandfather's life-threatening condition. To the Moon would become Freebird Games' first commercial product, following smaller, experimental games released for free on the studio website. The game was updated later to include free downloadable content called "minisodes" to give more context to the main characters. A sequel, titled Finding Paradise, was eventually released in 2017.

While criticized for lacking much gameplay, To the Moon received praise for its narrative, music, thematic material, and emotional power. The game was nominated for several awards and considered by many to be a leading example of artistic expression in video games. An animated film adaptation is in development, partially scripted and supervised by Gao.[6]

Gameplay[edit]

To the Moon is built on the RPG Maker XP engine, which is used to create 16-bit 2D role-playing games in the style of Suikoden 1 and 2. However, unlike a typical RPG, To the Moon has no battle system (aside from a joke battle near the beginning), inventory system, nor party system. The game's focus, being a more story-driven game, is around puzzle solving, interpreting information from the subject's (Johnny's) life, and finding ways to get deeper into his memories.

Gameplay is primarily about exploring Johnny's memories to find significant objects and collect energy from them to strengthen the memory and connect to a more distant one, from Johnny's old age leading back to his childhood. Occasionally, the player will have to explore Johnny's house and the surrounding area for certain clues, if they cannot gather enough energy from a certain memory, or don't know how to proceed to a further one.

Once the items are all gathered and the player has seen all the memories, they can connect certain objects that exist across two different memories to move freely between them. At this point, the player can begin manipulating the memories, by changing around characters, objects and events, to make Johnny believe he had achieved his dream of going to the Moon.

Sigmund Corp. uses a technology that can create artificial memories. Since they conflict with the patient's real memories, the procedure is only legal to do on comatose patients without much time left to live. Thus, they offer this as a "wish fulfillment" service to people on their death beds.

Sigmund Corp. employees Dr. Eva Rosalene and Dr. Neil Watts are contracted with fulfilling the wish of the dying Johnny Wyles. Johnny wants to go to the Moon, but is unable to state why. The doctors insert themselves into an interactive compilation of his memories and traverse backwards through his life via 'mementos', items of great personal significance to Johnny that act as a link between his various memories. With each leap to an important moment in Johnny's memories, they learn more about him, largely revolving around his somewhat unhappy marriage to his teenage sweetheart, River. However, Rosalene and Watts are unable to find any kind of explanation for Johnny's wish. The doctors also encounter an unusual gap in Johnny's earliest childhood memories, rendering them inaccessible. Nevertheless, the doctors insert his desire to go to the moon into his earliest accessible memories of his teenage years. In theory, Johnny's mind would create new memories based on that desire, thus fulfilling his last wish.

Johnny's mind does not create the new memories as planned, prompting the doctors to find a way to access the missing childhood memories. The doctors later uncover medical records explaining that Johnny once received a large dose of beta blockers as a child despite not having a heart condition, causing significant memory loss. The doctors then use a combination of their tech and external stimuli to forcibly restore Johnny's earliest childhood memories, where it is revealed that Johnny and River first met as young children at a carnival. They looked at the night sky together and made up a constellation: a rabbit with the moon as its belly. The two agreed to meet at the same place the following year, with Johnny promising that should he forget or get lost, the two would "regroup on the moon", finally explaining the motivation behind his last wish. Sometime later, Johnny's mother kills his twin brother Joey in a car accident. In her grief, Johnny's mother deliberately gave Johnny the beta blockers[b] to erase all memories of Joey. This also causes him to forget his first encounter with River, but Johnny would later meet her again in school and would eventually marry her. River later realized that Johnny had forgotten their meeting at the carnival, greatly upsetting her. River, who is implied to have autism,[c] would never directly tell Johnny about their first meeting. Instead, unaware of the reasons behind Johnny's memory loss, she would spend the rest of her life indirectly jostling Johnny's memories to no avail by cutting her hair[d] and crafting numerous paper bunnies, including a dual-colored one representing the constellation they made up during their first encounter. River died without ever explaining her actions to Johnny, leaving him sad and confused. Rosalene then concludes that the only way to fulfill Johnny's wish is if River is removed from Johnny's childhood after their first meeting.

Over Watts' protests, Rosalene implants a memory sequence in which Joey did not die, thereby averting the beta blockers, and removed River from Johnny's school. As a result, Johnny would spend his entire youth working on becoming an astronaut in order to fulfill his promise to River. Johnny would not meet River again until they started working together at NASA. As the comatose real-life Johnny begins to die, he imagines going on a moon mission with River. As the shuttle leaves Earth, River wordlessly holds out her hand to Johnny. The moon comes into view, and Johnny takes River's hand just before his heart monitor flatlines. In the epilogue showing Johnny's revised memories, Johnny and River get married like before. They build and retire to the same house as they did in real life. The only difference now is Joey's presence in all of Johnny's major life events, and the friction between Johnny and River caused by his original memory loss is now gone. Rosalene and Watts, now back in the real world, look to Johnny's grave, placed adjacent to River's, behind their home. Rosalene receives a phone call, and the doctors move on to their next patient. Before Watts leaves, he feels a sudden wave of pain and takes pills.

Development and release[edit]

To the Moon was developed and published by Freebird Games, the independent game studio of Canadian designer Kan Gao as their first commercial production. Made using the RPG Maker XP engine, development began in 2010 after Gao's grandfather became seriously ill, an event that made Gao question mortality and death. His thoughts on regret before one's death eventually inspired the concept for the story of the game.[7]

To the Moon was originally released on the author's website and various digital download portals. It was made later also available via major digital distribution sites like Steam in November 2011 and GOG.com in June 2012.[8] Originally available only for Windows, it was later released for OS X and Linux through Humble Bundle's "Humble Indie Bundle X" in January 2014.[1] Amaryllis Kulla ported the game with the open-source and cross platform RPG Maker XP game engine recreation MKXP.[2][1] Later this engine was also used for ports to other systems like the OpenPandora handheld.[9] In May 2017, To the Moon was also released on Android and iOS by X.D. Network Inc. with the cross-platform game engine developed by Unity Technologies.[10] The game was localized in Chinese, German, Italian, Spanish, French, Polish, Russian, Brazilian Portuguese, Vietnamese, Dutch, Korean, and Turkish.[11] The score of the game was composed by Gao, with a theme song titled "Everything's Alright" being written and performed by Laura Shigihara. The soundtrack was released on Bandcamp on November 4, 2011.

A downloadable minisode was released on December 31, 2013, which centers on Dr. Rosalene and Dr. Watts during a holiday party at their local Sigmund Corp. office.[12] A second minisode was released on February 18, 2015.[13]

Reception[edit]

To the Moon received generally favorable reviews, according to review aggregator Metacritic.[14] Critics, while noting that the gameplay itself was lacking, praised the story and music.[21]

In August 2016, Gao announced that a mobile remake of the game was being developed by X.D. Network Inc. After about a year, the remake released for Android and iOS on May 12, 2017. The remake features high-definition graphics, as opposed to the 16-bit graphics of the original PC release.[24] The game released for Nintendo Switch on January 16, 2020[25] and released for China Nintendo eShop on February 8, 2021,[26][27] remade using the Unity engine.[28]

A game set in the same universe, titled A Bird Story was released in November 2014. While not a direct continuation of the story, it serves as a bridge between To the Moon and Finding Paradise, a sequel which was released in December 2017.[29][30][31] An animated film adaptation is in development.[32] The film will be a collaborative project, with it being partially scripted and supervised by Gao with Japanese companies leading production and Chinese company Ultron Event Horizon funding it.[33]

In GameSpot's 2011 Game of the Year awards, To the Moon was given the "Best Story" award, which was won against Catherine, Ghost Trick: Phantom Detective, Portal 2, and Xenoblade Chronicles.[23] which were also voted in the same category. The game was also nominated in the categories of "Best Music",[34] "Most Memorable Moment",[35] "Best Writing/Dialogue",[36] "Best Ending",[37] and "Song of the Year".[38] In 2015, it was included on GamesRadar's top 100 games of all time list.[39] In 2018, the mobile version was nominated for the "Game, Original Adventure" and "Original Light Mix Score, New IP" categories at the National Academy of Video Game Trade Reviewers Awards.[40][41]

Does to the moon have a happy ending?

When I was at the end of game, I was waiting for the moment where John breaks out of this comfortable lies and reaches the truth in final moment of his life. But it never happened, this made me really sad. Now, John dies 'happily' being further away from the truth and River than ever before.

What happens in to the Moon game?

The moon comes into view, and Johnny takes River's hand just before his heart monitor flatlines. In the epilogue showing Johnny's revised memories, Johnny and River get married like before. They build and retire to the same house as they did in real life.

Does to the moon have different endings?

No, the choices make no difference to the overall story. The choice of character in the beginning is only temporary, and doesn't change much - once you connect to the machine, everything else is the same. (source: played the game multiple times, because it's so great :D).

How long does it take to finish to the Moon game?

Steam
Single-Player
Polled
Average
Main Story
1.4K
4h 12m
Main + Extras
308
4h 31m
Completionist
816
4h 39m
All PlayStyles
2.5K
4h 23m
How long is To the Moon? - HowLongToBeat.comhowlongtobeat.com › gamenull