Why are there only 6 Chaos Emeralds in Sonic 1

Similar to Sonic 1, to access the special stages in Sonic CD players need to have at least 50 rings by the end of the level. Jump into the classic Sonic Giant Ring that appears, and players will be transported to a 3D-styled square board. There are six UFOs on each stage, and Sonic has 100 seconds to defeat them all. Characters will be constantly running on this stage, so steer them around the board and do a spin-jump to destroy the UFOs. There are various hazards on the board to slow Sonic down, like grass patches, water, bumpers, spikes, and more. Destroy all the UFOs in all seven special stages to collect Time Stones, which are essentially the Chaos Emeralds of this game.

This set of Emeralds is described as having been on the island since a long time ago. The island actually floats on water, and the Emeralds allow it to not sink.

The island moves too, because of the Emeralds' power. It moves in a circle, creating an opening to the Special Zone, where the Emeralds actually are.

But then it completely changes in Sonic 2. There, the Emeralds are 7 and have always been on West Side Island. An ancient civilization didn't use them well and was annihilated before the Emeralds were banned into the Special Zone. Also take note that Tails always lived on West Side Island too.

Then in Tails Adventures the backstory changes YET again. This time, Tails always lived on Cocoa Island, and there are 6 Chaos Emeralds on the island.

Sonic 3 & Knuckles comes then. This is going to be complicated.

- According to the Japanese backstory, there are Chaos Emeralds inside Angel Island.

- Sonic starts the game with West Side Island's set of Chaos Emeralds. Knuckles steals them and hides them in Special Stages.

- So, there are 14 Emeralds on the island, apparently. Once Sonic gets the seven Chaos Emeralds, he has access to the Super Emeralds, that are grey though (so they don't have enough power and are mere stones). The Chaos Emeralds become one with them, thus creating a single set of Emeralds. Sonic can become Hyper Sonic by using the Super Emeralds.

- So now we have four different versions of the Chaos Emeralds: South Island's 6 Emeralds set, Cocoa Island's 6 Emeralds set, West Side Island's 7 Emeralds set and Angel Island's 7 "weak" Super Emeralds set. Then the West Side set and the Angel set become a single one.

Sonic The Fighters.

There are 8 Chaos Emeralds. One can assume it's the "new" set (West Side + Angel) that isn't Super because the Master Emerald isn't around. And Nack brought a fake Emerald.

Sonic Adventure, now...

Here, we see what the backstory of Sonic 3 & Knuckles was about. Note that the Emeralds in the past are almost the size of the Super Emeralds. Also... there's only one set of Chaos Emeralds ? Yup. Seven emeralds. But not Super because the Master Emerald isn't around. But... when it is, they still aren't Super. Actually, they even make the Island fall back to the sea. Why is that ?

Sonic Adventure 2 next.

So, Gerald Robotnik apparently has done researches on Angel Island. He knew about the Master Emerald and the Chaos Emeralds. The Cannon's Core level even steals a couple parts from SA1's Lost World, and the Biolizard guards an exact copy of the Master Emerald temple of the past. The Chaos Emeralds are also the size of the Super Emeralds when on the temple, but shrink back to normal when Sonic and Shadow use them.

Sonic Pocket Adventure and Sonic Advance ?

Both are set on Neo South Island, whatever that is (retcon of South Island or a different location ?). Either way, there are seven Chaos Emeralds there (the new "universal set", and apparently these Emeralds are always in the Special Zone, and return to it after each game. Mmh.

Sonic Heroes further proves that.

However, in Shadow The Hedgehog, the Emeralds are scattered randomly, instead of being in Special Stages. Why is that so ? It's also the case in Sonic Battle, but not in Sonic Advance 3.

Sonic Rush aboard, and the Chaos Emeralds are back in Special Stages. And in Sonic '06, they aren't.

Sonic Rush Adventure hints the Chaos Emeralds are actually sentinent and wanted Sonic and Tails to go to the Sol Dimension to save the worlds. I could redirect you as well to the theory that Sonic, being Blaze's counterpart from another world, is the actual guardian of the Chaos Emeralds.

Sonic Unleashed proves there have been only a single set of 7 Emeralds originally.

My theories:

- West Side Island, Cocoa Island and the Mystic Ruins are one and the same location.

- There was a single set of Chaos Emeralds originally. The Master Emerald would master them. However, Tikal sealing herself alongside Chaos in the Master Emeralds caused problems: the Chaos Emeralds were split into three sets. One ended up under the shape of the grey Super Emeralds nearby underground, one ended up a bit farther as the seven Chaos Emeralds on West Side Island, and one ended up much farther as the six Chaos Emeralds on South Island. When Sonic got to West Side Cocoa Mystic Ruins Island, the seventh Emerald from that location's set manifested because Sonic, the Chaos Emeralds' guardian, was there. Then both the West Side set and the Angel set became a single set, that would become the Super Emeralds with the Chaos Emeralds' power. However, that only happens in the Emeralds are set in a particular way around the Master Emerald so that they can share perfectly their power. Anyway... In Sonic Blast, Knuckles searches for South Island's Emeralds as well. Maybe that the Emeralds saw that Knuckles was the Master Emerald's guardian and became part of the original set of 7 emeralds, thus fixing the whole issue. There are 7 Emeralds in Sonic R anyway, so it has to happen before. As for South Island not sinking, I guess the island is still powered by the Chaos Emeralds as there are multiple openings to the Special Zone on the island.

- The Chaos Emeralds are sentinent, and as such they decide if they go into the Special Zone or just scatter a bit everywhere.

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Why are there only 6 Chaos Emeralds in Sonic 1
Why are there only 6 Chaos Emeralds in Sonic 1

The Weeb with No Name

Posted July 26, 2011

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Posted July 26, 2011

They didn't think this hard about it, and neither should you.

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Why are there only 6 Chaos Emeralds in Sonic 1
Why are there only 6 Chaos Emeralds in Sonic 1

Milo

Posted July 26, 2011

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Posted July 26, 2011

Well, in Sonic Spinball, there were 16 Chaos Emeralds....

Why are there only 6 Chaos Emeralds in Sonic 1
I know it's not canon....but wow.....

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Why are there only 6 Chaos Emeralds in Sonic 1
Why are there only 6 Chaos Emeralds in Sonic 1

The Weeb with No Name

Posted July 26, 2011

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Posted July 26, 2011

And in AoStH there were four.

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Why are there only 6 Chaos Emeralds in Sonic 1

Milo

Posted July 26, 2011

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Posted July 26, 2011

And in AoStH there were four.

There ACTUALLY were Chaos Emeralds in that show?

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Why are there only 6 Chaos Emeralds in Sonic 1
Why are there only 6 Chaos Emeralds in Sonic 1

Koopalmier

Posted July 26, 2011

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Posted July 26, 2011

They didn't think this hard about it, and neither should you.

This is fairly simplistic, and nothing will stop me from questioning stuff that isn't supposed to be questioned, mwa ha ha.

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Why are there only 6 Chaos Emeralds in Sonic 1
Why are there only 6 Chaos Emeralds in Sonic 1

#EndyGate

Posted July 26, 2011

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Posted July 26, 2011

The Mystic Ruins are actually on Angel Island

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Why are there only 6 Chaos Emeralds in Sonic 1
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Marcello

Posted July 26, 2011

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Posted July 26, 2011

The Mystic Ruins are actually on Angel Island

Actually, they were on Angel Island.

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Why are there only 6 Chaos Emeralds in Sonic 1
Why are there only 6 Chaos Emeralds in Sonic 1

Diogenes

Posted July 26, 2011

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Posted July 26, 2011

I know you don't care

Oh, you'd be surprised what I care about.

This set of Emeralds is described as having been on the island since a long time ago.

But then it completely changes in Sonic 2. There, the Emeralds are 7 and have always been on West Side Island.

Worth noting, the emeralds are never physically on these islands except when in Sonic's possession, after he's pulled them from the special stages. Considering they spend most of their time in some parallel chaos dimension, I see no reason to assume these are separate sets. Each island has its own legends because each island has its own gates into the special stages.

Tails Adventures

Sonic The Fighters

Sonic Pocket Adventure

Sonic Blast

Sonic R

Personally I don't think any of these games have any relevance anymore. They aren't part of the vague canon that Sega follows, so for any functional theory to include them does no good.

Super Emeralds

This is probably controversial, but I've come to the conclusion that the Super Emeralds are no more canon than Fighters' 8th emerald or Spinball's however many extra emeralds it has. It's hard to say that about a part of a game that's so important to the history of the series and so popular with fans, but it's also hard to ignore that they've never come up again, in spite of having ample opportunity to do so. Plus of Sonic's 3 endings, it's the Super Sonic ending that leads into Knuckles' story properly, as it's the only one to show the Eggrobo rising from the rubble.

These last few bits put together eliminate all these "extra" emeralds; no Supers, the South and Westside sets are actually one, and any other game with a weird set isn't canon. We've just got our 7 and our Master.

Problem with this, though, is what the hell Knuckles was guarding in S3&K. The manual says there were emeralds there, that either vanished or were destroyed, presumably when the Death Egg hit (it's on the island when Knuckles wakes up, at least). Sonic already has the emeralds from Sonic 2 at this point, so what exactly was Knuckles looking after?

The Chaos Emeralds are also the size of the Super Emeralds when on the temple, but shrink back to normal when Sonic and Shadow use them.

I wouldn't worry about the size (or shape, for that matter) of the emeralds. In the same game, the Master Emerald goes from as tall as Knuckles in one scene to palm-sized in another. I don't think it means anything besides Sonic Team making them whatever size is convenient for the scene.

However, in Shadow The Hedgehog, the Emeralds are scattered randomly, instead of being in Special Stages. Why is that so ?

Sonic Rush Adventure hints the Chaos Emeralds are actually sentinent and wanted Sonic and Tails to go to the Sol Dimension to save the worlds.

I wouldn't go so far as to call them sentient, but I wouldn't quite call them inanimate, either. They have a tendency to appear wherever they need to appear...how exactly this works, I have no idea.

- West Side Island, Cocoa Island and the Mystic Ruins are one and the same location.

Cocoa island aside, I can agree with this.

- There was a single set of Chaos Emeralds originally. The Master Emerald would master them. However, Tikal sealing herself alongside Chaos in the Master Emeralds caused problems: the Chaos Emeralds were split into three sets. One ended up under the shape of the grey Super Emeralds nearby underground, one ended up a bit farther as the seven Chaos Emeralds on West Side Island, and one ended up much farther as the six Chaos Emeralds on South Island.

This just seems really convoluted and kind of pulled out of thin air.

When Sonic got to West Side Cocoa Mystic Ruins Island, the seventh Emerald from that location's set manifested because Sonic, the Chaos Emeralds' guardian, was there.

What do you mean it manifested because Sonic was there? It's collected the same as all the others. If you're comparing it to the South Island 6, I thought your idea was that there were only 6 emeralds there in the first place, and 7 on Westside. And if you meant there were 7 but Sonic only collected 6, why didn't the 7th show up?

Actually, they were on Angel Island.

I think it's more accurate to say Angel Island was on the Mystic Ruins...

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Why are there only 6 Chaos Emeralds in Sonic 1
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Delta Starfire

Posted July 26, 2011

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Posted July 26, 2011

Actually, they were on Angel Island.

Considering the railway line from Station Square to the Mystic Ruins, I don't think it follows at all that the Mystic Ruins were ever on Angel Island... unless the rail company built that very old viaduct overnight. Clearly, Angel Island was part of the same region as the Mystic Ruins during Tikal's time, but only the area surrounding the altar appears to have become Angel Island, presumably because the Chaos Emeralds were taken from the altar after Tikal sealed herself and Chaos away in the Master Emerald.

As far as the Chaos Emeralds are concerned, I think we can safely conclude that the canon version (insofar as anything in this series can be canon) was more or less settled in Sonic Adventure. To my knowledge, pretty much every game since then (even those outside the main console series) has given us seven Chaos Emeralds (and one Master Emerald where it has appeared at all). To try and fit every contradictory version of the emeralds from the many games outside the main console series in the early-to-mid-90's into a single continuity may be an entertaining bit of speculation, but nothing more.

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Why are there only 6 Chaos Emeralds in Sonic 1
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Pawn

Posted July 26, 2011

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Posted July 26, 2011

Worth noting, the emeralds are never physically on these islands except when in Sonic's possession, after he's pulled them from the special stages. Considering they spend most of their time in some parallel chaos dimension, I see no reason to assume these are separate sets. Each island has its own legends because each island has its own gates into the special stages.

This. It could be argued that Sonic missed one in the first game, discovering the seventh in Sonic 2. That would explain why the Super transformation didn't happen before. Not that Sonic Team were all that bothered with the canon, but it's fun to add connections to the narrative.

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Why are there only 6 Chaos Emeralds in Sonic 1
Why are there only 6 Chaos Emeralds in Sonic 1

Amomynous

Posted July 26, 2011

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Posted July 26, 2011 (edited)

Personally I don't get what the hell is up with the mystic ruins in Sonic adventure,

If you ask me it looks at least like Red Mountain,Ice Cap, and the jungle part of the mystic ruins area are Angel Island, which means Lost World and Sand Hill too.

Those just make sense according to what environments we already knew existed on Angel island in Sonic 3, the fact that lost world was clearly the territory of Knuckle's ancestors, and the fact that Knuckles was keeping the Master Emerald on the path off-shooting into Red Mountain and Ice cap (On a floating island on a floating island)

I think we're going to have to assume that rail-road was built in record time, because windy valley, the Chao Garden and the rail tunnel all appear to be attached to the same landmass as the rest of mystic ruins.

Edited July 26, 2011 by Mysterics

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Why are there only 6 Chaos Emeralds in Sonic 1
Why are there only 6 Chaos Emeralds in Sonic 1

Diogenes

Posted July 26, 2011

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Posted July 26, 2011

Personally I don't get what the hell is up with the mystic ruins in Sonic adventure,

If you ask me it looks at least like Red Mountain,Ice Cap, and the jungle part of the mystic ruins area are Angel Island, which means Lost World and Sand Hill too.

Red Mountain and Ice Cap yes, the rest no. Y'know the wall next to the train station, the one that explodes open revealing the tunnel to the shrine, Ice Cap, and Red Mountain? That's the side of Angel Island. Everything past that is Angel Island, everything else in the Mystic Ruins has always been firmly attached to the ground (well, in so much as Windy Valley counts as "attached to the ground"...).

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Koopalmier

Posted July 26, 2011

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Posted July 26, 2011

Red Mountain and Ice Cap yes, the rest no. Y'know the wall next to the train station, the one that explodes open revealing the tunnel to the shrine, Ice Cap, and Red Mountain? That's the side of Angel Island. Everything past that is Angel Island, everything else in the Mystic Ruins has always been firmly attached to the ground (well, in so much as Windy Valley counts as "attached to the ground"...).

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Why are there only 6 Chaos Emeralds in Sonic 1
Why are there only 6 Chaos Emeralds in Sonic 1

Diogenes

Posted July 26, 2011

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Posted July 26, 2011

Actually, the wall from which you can access Sand Hill may be part of the island too.

Maybe, but it seems unlikely that the island would fall just right to link up like that.

But the manuals clearly say, multiple times, that the Emeralds ARE on the island

So the legends go. But when you play, the emeralds clearly aren't just sitting around on the island.

Really ? I only finished the game as Hyper Sonic, so I didn't know that. Thanks.

Yep. Instead of getting the dance party on the logo as with Hyper Sonic, you get

But pretty much more than half of the series is made out of these games...

Half of the total number of games, sure. Half the story, no. Some games simply don't matter.

If such an event could pull up the ground into the air, that having an effect on the Emeralds isn't so farfetched IMO.

I'm not saying it's impossible, I'm just saying it's a pretty ridiculous sequence of events with no real evidence to back it up. You could concoct an infinite number of ridiculous but not impossible explanations if you're going to accept them without evidence, none better than any other.

That was going with the idea West Side Island is Cocoa Island.

Fair enough.

I'm going with the idea that everything that doesn't contradict established facts so much without any possible explanation is canon.

If you want to make your own canon, that's fine, but if you want a functional theory, you need to work from the same starting point that Sega is. And while we may not know exactly what their official stance is (most likely because they don't, either), we can at least get a general idea of what they care about and what they don't.

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Why are there only 6 Chaos Emeralds in Sonic 1
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Eternal EX

Posted July 26, 2011

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Posted July 26, 2011

The Sonic series doesn't have a full canon. It all depends of what you think is canon or not. And considering that, aside from the original Sonic trilogy and the Shadow arc there's no canon, there are endless possibilities (... *cough*). I'm going with the idea that everything that doesn't contradict established facts so much without any possible explanation is canon.

What you did there....I see it. I see it now. =P

Anyways...this is one of the rare times where I'd have to agree with Diogenes.

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Nitwit_Speed

Posted July 26, 2011

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Posted July 26, 2011 (edited)

A lot of this logic is sound. I always looked at it and figured that an orderly count of chaos emeralds would be impossible by the nature of the emeralds and of the special zone, but a lot of this makes a lot more sense.

And also, just for the sake of putting it out there, if Sonic Team ever finds a break where they don't have to make a Sonic game in half the time needed, they may decide to try and connect dots and follow a distinct canon and may come to a conclusion just like the ones above. And if not, which is far more likely, we can pretend 8D.

Is there 7 Chaos Emeralds in Sonic 1?

Number. In the first game of the series, Sonic the Hedgehog, there were six Chaos Emeralds.

What happens when you get all 6 Chaos Emeralds in Sonic 1?

There's 6 the Chaos Emeralds to collect, one from each bonus stage, if Sonic gets all of them you'll be rewarded with the 'good' ending cinematic, and Dr Robotnik will be defeated once and for all, well… until Sonic the Hedgehog 2 at least.

How do you get the 7th Chaos Emerald in Sonic 1?

The 2013 remaster of the game features a seventh Special Stage with the turquoise-colored Chaos Emerald. The only way to enter this Special Stage is by activating the Level Select code, edit the Chaos Emerald count from six to seven and then enter to the Special Stage from the Level Select menu.

Are there 6 or 7 Chaos Emeralds?

The Chaos Emeralds (カオスエメラルド, Kaosu Emerarudo?), also known as the miracle gems or gems of miracles, are objects that appear in the Sonic the Hedgehog series. They are seven ancient emeralds and secret stones tied to the Master Emerald that possess unlimited power.