Fishing in Minecraft is an activity where players use a fishing rod in order to obtain fish and other items. Show In the real world, fishing has been an incredibly popular activity for thousands of years. Fish are an essential source of protein and nutrition that millions of individuals across the world consume each and every day. Fishing's popularity is still relatively high, and people engage in the activity for survival, as a profession, or for sport. Minecraft is home to plenty of different fish that aspiring anglers can try to get their hands on. All it really takes is a fishing pole and a little bit of patience for players to get their hands on some rewards. This article will break down how fishing works in Minecraft and reveal some of the potential rewards that the activity offers. How does fishing work in Minecraft?In order for Minecraft players to begin fishing, they will need to first get their hands on a fishing rod. Fishing rods can be crafted by players by combining three sticks and two pieces of string at a crafting table. Sticks are easy to obtain and can be converted from wood planks gathered by any everyday tree. Meanwhile, string can be obtained by breaking cobwebs, killing spiders, and from chests across many types of hostile structures. Fishing rods are primarily made through crafting, but enchanted fishing rods can actually be obtained through a few other means. Enchanted fishing rods can be purchased from journeyman-level fisherman villagers for about six emeralds or can be found in chests located inside of Underwater Ruins. With a fishing rod in their possession, Minecraft players are now ready to begin fishing. Aspiring anglers should make their way to any body of water. There, players are able to cast out their line in any position. They can stand on land nearby the water, in the water or sit in a boat. After players use their fishing rod, a bobber will be cast out into the water. Minecraft players should pay attention to the bobber as it takes a random amount of time between 5 and 30 seconds in order to catch something. There will be small splashes around the bobber when it is ready to be pulled up by the player. The time it takes for a player to collect their catch is determined the instant that the bobber initially hits the water. This wait time can be reduced with a lure enchantment that will subtract five seconds per level of the enchant. Bobbers that are not directly exposed to sun or moonlight have a doubled wait time, and bobbers that are being rained on have around a 20% total reduction in wait time. This means that it is in a player's best interest to fish when it is raining and not do so while underground. Minecraft players are, of course, welcome to do as they wish, but information is power. When fishing, Minecraft players have an 85% chance to catch a fish, 10% chance to collect junk, and a 5% chance to score some treasure. Minecraft players who have the luck of sea enchantment on their rod have an increased chance at catching treasure, reducing the chance of collecting fish and junk. The most common type of item that players will get from fishing are, of course, fish. These fish can be a quick food source, but some of them actually have some additional uses. Pufferfish can be used to make potions of water breathing while salmon and cod can be used to tame and breed cats. When fishing in a jungle biome, players have the opportunity to catch additional junk items such as bamboo and cocoa beans. Minecraft players should note that in order to be eligible to catch treasure, they will need to fish in an open body of water. The perimeters for this are pretty lenient; players can just make a 5x5 grid of water that is at least one block deep in order to qualify. RELATED: The uses for Pufferfish in Minecraft
Edited by Rachel Syiemlieh
The process of waiting for a fish to bite involves patience, attention to the task at hand and a small dose of luck. Fishing is the use of a fishing rod to obtain items, usually fish. Catching fish[]A fishing bobber (in Bedrock Edition). A newly obtained Fishing Rod with the enchantments Lure II, Unbreaking III and Luck of the Sea II. To fish, the player must use a fishing rod to cast the line into a body of water. The player's position does not matter; the player can be in the water, underwater, sitting in a boat, or standing on adjacent land. Fish can be caught just as readily in small, shallow, and/or player-created pools, both aboveground and underground. The bobber must be watched closely. Small splashes can be seen around the bobber. The player must wait for a random period between 5 and 30 seconds before the hook catches something.
After a period of waiting, a trail of water particles appears a short distance from the bobber and heads toward the bobber (provided that the Particles Video Setting is not set to Minimal). When the particle trail reaches the bobber, the bobber dips below the surface and the player must immediately use the rod again to reel in the line. The window for reeling in when the bobber submerges varies in duration, averaging about half a second. If a bite is missed, the line can simply be recast or left in the water to wait for another bite. Upon a successful reel-in:
If the player wanders more than 32 blocks away from the bobber, or if the player stops holding a fishing rod, the bobber and fishing line disappear with no durability reduction to the rod. The bobber floats up to the water's surface even if the fishing rod is used from underwater unless it hooks onto a mob such as squid or is obstructed by a block. Fish mobs do not attempt to bite the fish hook and bobber, but can be hooked and reeled as with other mobs. Mechanics[]Once the bobber hits water, the waiting time is determined. This time ranges from 5 to 30 seconds (100 to 600 ticks at 20 ticks per second), reduced by 5 seconds per Lure level. The Lure enchantment affects both the minimum and maximum time. If it causes the wait time to be less than 0, a new wait time is generated in the next tick. If it's raining on the bobber, the waiting time is reduced by 20% on average. If the bobber is not exposed to the sky, the wait time is doubled on average. After the waiting time has passed, fishing particles appear, approaching the bobber in a serpentine path. After 1 to 4 seconds the particles reach the bobber and the player has a approximately half a second[Bedrock Edition only] or evenly-distributed one to two seconds[Java Edition only] to reel in the line before the waiting time resets. Removing the bobber from water during this interval secures the caught item on the line. Junk and treasure[]The fishing rod can occasionally catch treasure or junk instead of fish. A fishing rod without the Luck of the Sea enchantment has an 85% chance of catching fish, a 10% chance of catching junk, and a 5% chance of catching treasure. Each level of the Luck of the Sea enchantment increases the chance of catching a treasure at the expense of reducing the chances of catching fish and junk. The Luck status effect grants the same benefit. To catch items in the treasure category, the bobber must be in open water, defined as the 5×4×5 vicinity around the bobber resting on the water surface (2 blocks away horizontally, 2 blocks above the water surface, and 2 blocks deep). Each horizontal layer in this area must consist only of air and lily pads or water source blocks, waterlogged blocks without collision (such as signs, kelp, or coral fans), and bubble columns. These conditions are checked every tick to determine if the player is eligible to receive treasure from a fishing attempt. If the conditions are not met, only items in the fish and junk categories can be obtained from fishing.
Notes[]
Fishing rod durability[]See also: Fishing Rod § Usage The fishing rod has 64 units of durability in Java Edition and 384 units in Bedrock Edition. Each use costs 1 point, and the rod breaks when all durability is consumed. The number of uses can be increased if the Unbreaking or Mending enchantments are applied.
The durability cost is subtracted on reel-in, rather than on hooking. Therefore, no penalty is levied for switching to another item or dropping the rod instead of reeling in. History[]
Issues[]Issues relating to "Fishing" are maintained on the bug tracker. Report issues there. Trivia[]
Gameplay
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