What triggers the final mission in me3?

I'm about ready to play the last mission, and I'm just curious to know if bringing your LI will give you any special scenes/dialogue between the two.

EDMartyr 10 years ago#2

Yep. Bring your LI.

LordTrinen 10 years ago#3

Just before the final push you get a chance to talk to each squadmate individually. Naturally your LI has something special to say.

If you have the EC installed one of the new scenes added has something special if your LI is in your party. I recommend taking them.

sheepman23 (Topic Creator)10 years ago#4

OK, that confirms one of my choices.

Now I just have to figure out what other party member would work well with an Engineer Shepard and Kaidan... I'm thinking Liara or EDI, but I'm not sure.

LordTrinen 10 years ago#5

sheepman23 posted...

OK, that confirms one of my choices.

Now I just have to figure out what other party member would work well with an Engineer Shepard and Kaidan... I'm thinking Liara or EDI, but I'm not sure.


Shepard is pure tech. Kaiden is tech and biotics. Of your two choices I would pick Liara to add more biotics to balance it out.

SageOfLife 10 years ago#6

sheepman23 posted...

OK, that confirms one of my choices.

Now I just have to figure out what other party member would work well with an Engineer Shepard and Kaidan... I'm thinking Liara or EDI, but I'm not sure.


I recommend Liara. That you you can go Overload>Warp>Reave or, if you have the latest patch, Incinerate>Warp>Reave to create two types of power detonations in the same combo. Or even four if you go Incinerate>Overload>Warp>Reave or Overload>Incinerate>Warp>Reave.

Get your f*#%*!% foot off my neck, then we'll talk tolerance. - David Gerrold

sheepman23 (Topic Creator)10 years ago#7

Thanks for the suggestions guys. I'll probably take Kaidan and Liara - I've used the pair quite frequently throughout the game. My other choice would be Javik in the place of Liara (since I don't think I've ever taken him on the final mission), but I actually find his biotics to be a little less impressive than Liara's, atleast in terms of crowd control.

Each of the three Mass Effect games follows a similar format. After a linear beginning, they each open up, and players are free to explore until they complete a certain amount of main missions. At this point, Mass Effect, Mass Effect 2, and Mass Effect 3 enter the point of no return, and players are forced along a linear path through the endgame.

Each Mass Effect title does a relatively good job of letting players know they’re entering the point of no return. However, they don’t come out and explicitly state when the endgame begins. This is especially true in Mass Effect 2, where players can affect the ending by not entering the point of no return soon enough.

Obviously, since this guide covers each of the Mass Effect titles’ endgames, there are some significant spoilers below.

What is the point of no return in Mass Effect?

What triggers the final mission in me3?

There are two points of no return in the original Mass Effect. There are three main plot planets that make up the bulk of the game’s story: Feros, Noveria, and Virmire. These can be tackled in any order, but after completing, the second players will return to the Citadel. After the story sequence at the Citadel, players can’t return to it for the rest of the game, which can bar them from completing some sidequests.

The definitive point of no return in Mass Effect is Ilos. As soon as players land on that planet, the game becomes linear until the credits roll.

What is the point of no return in Mass Effect 2?

What triggers the final mission in me3?

Just like the first game, Mass Effect 2 has two different points of no return. The first is the Acquire Reaper IFF mission. During this mission’s events, the Normandy crew (non-squadmates) is abducted by the Collectors. After this mission, players have until the Reaper IFF is installed to explore. Once it’s installed, players must travel through the Omega 4 Relay immediately and start the suicide mission to rescue the whole crew of the Normandy and take out the Collectors Base.

Completing 1-3 missions/assignments before passing through the relay will mean half of the crew dies. Completing 4+ will have players finding the entire crew except for Dr. Chakwas dead when they arrive.

The hard point of no return in ME2 is passing through the Omega-4 Relay. Once the jump is made, the game is on rails until its conclusion.

What is the point of no return in Mass Effect 3?

What triggers the final mission in me3?

Just like its predecessors, Mass Effect 3 has multiple points of no return. The first one, which will lock access to a host of sidequests, is Priority: Tuchanka. Before taking on this mission, players should make sure they thoroughly explore the Citadel and complete and quests that originate from there.

The point of no return which starts the endgame in ME3 is Priority: Cerberus HQ. Before the mission begins, Admiral Hackett makes it pretty obvious that this is the end. At this point, war readiness is frozen, and players can no longer purchases weapons.

What mission starts the end of Mass Effect 3?

The "Point of No return" in Mass Effect 3 refers to the last save point before you can no longer complete Side Missions, shop or improve your Effective Military Strength before the game's end. All Side Missions close after starting Priority: Cerberus Headquarters.

Is Priority: Cerberus Headquarters the last mission?

Mass Effect 3 Cerberus Headquarters is the first mission of the third and final ME 3 act. Priority: Cerberus Headquarters is a mission that must be completed in order to access Priority: Earth.

How many N7 missions are there in ME3?

N7 Missions are side missions that affect your Galaxy At War rating. N7 Missions involve Cerberus and mainly come from Specialist Traynor in the CIC. There are 6 missions total.

When should I start Leviathan DLC?

The next DLC players should tackle is titled Leviathan. This DLC is best started after players have completed the second mission on the Citadel for it to make the most sense within the game's narrative.