How to make water on roblox studio

How to make water on roblox studio

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How to make water on roblox studio

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Help and Feedback Scripting Support

In some games like Flood escape 2 or Disaster Island there is water but is not the water terrain, it’s a block, and i dont know how they achieve it, and i would like to know something about how to make it, i tried to message the creators but they didnt respond me and i dont know what i can use to create that so i didnt know what to search in the dev. hub, you know something about that? and if you know something about, how do i achieve it? Thanks

How to make water on roblox studio

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What aspect of the “water block” are you looking to replicate?

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You mean water that’ll rise in a period of time?

EDIT: Sorry, I mentioned the wrong person. I meant to reply to @Conejin_Alt

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That you can swim in a block with no collision with some properties like the terrain water

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No, i want to make a block that you can swim in

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They actually recently released an update under the terrain tab called “Water Level” or something like that. But actually I think that they just changed the properties of a normal part in flood escape.

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That’s called Sea level but i think you use it to move the water vertically, i want to find how to make a water block, a block where you can swim

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Do you mean this?

How to make water on roblox studio

And then you can fill it with water?

I am slightly confused with what you mean.

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The OP wants something like minecraft. Sorry I cant contribute more

How to make water on roblox studio

Couldnt you make a block with touched and have it make gravity slower? Or instead of touched, make it a region. That would be more reliable.

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Not a block where it fills with water, i know do that, i want to make something like FE2, where you can swim in the water but that is not using the water terrain, it’s using a block

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You’re gonna need to detect if it’s a certain part, if it is, then you play whatever swimming animation you currently possess.

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Wouldnt it be the same more or less as I posted above? Simulate the water by altering the players movement.

Have a function that sets the players movement in the water, and when they leave, another function that sets it back.

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But how i do it? i don’t know like nothing about that

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This might be useful for you.

How to make water on roblox studio
Water Material for BaseParts Engine Features

Allow BaseParts to have the “Water” material, giving it the same animated texture, reflection, and animations as smooth terrain water. This would be incredibly useful and aesthetically appealing for large, open-world ocean games like mine, where I have to use a large flat part with the granite material and a CylinderMesh to simulate water. [image] I’ve tried using smooth terrain water on my game after the LoD update, but it was still impossible to load in (i have a really good PC), and puttin…

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He means that like a swimmable part

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I believe the OP (i believe people use OP to say the guy asking but eh

How to make water on roblox studio
) is trying to create a part that simulates water but isn’t using any roblox terrarin whatsoever, Basically, he still wants people to swim in it and act like roblox terrarin water, but it isnt.

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Search first before posting topics please.

Swimmable Water Part Scripting Support

How would i make a Part that you can swim inside of? Like in Flood Escape 2 by Crazyblox? So its easy to control and has no weird quirks? So basicly if you dont know what i mean by that, somethig that is kind of like smooth terrain water but as a part. Do you guys have any tips?

https://devforum.roblox.com/search?q=part%20water%20category:55

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So, i didn’t understand a bit the HumanoidStateType and the VectorForce, but i want to say, HumanoidStateType is used to change the state of the player (swimming/climbing) and if i change to swimming the player will start swimming?

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HumanoidStateType describes the state that the Humanoid is currently in. Yes, you could change the state to swimming via ChangeState, but that is not enough. You will have to learn about BodyForces in order to create water parts that you can move in.

You just need to do the research and you’ll find your answers. For example, this post:

How to make water on roblox studio
How would I go about making part Swimming? Scripting Support

I recently adapted the math found in the artemis bow to a swimming ability for my game. I can see about putting it up after work if you’d like (eta 8 hours). The only thing you’d need to change is the detection function for when you’re in water. I imagine you could use Region3 for this and check through a table of regions generated on the client from a list of water parts for if your rootpart is within the region. Might not be very performant if you have many water parts though. It also curren…

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I made swimming mechanics in this place here. Same controls for surfacing and diving. I only used a BodyVelocity for this.

I basically just changed the BodyVelocity’s Velocity property to the Humanoid’s MoveDirection relative to their character’s cframe. For surfacing and diving, I just changed the Y-coordinate of the BodyVelocity to the direction they’ll go

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