The Proton Pack/Realistic Version is an experimental and untested prototype upgrade of the standard Proton Pack, an unlicensed nuclear accelerator that functions by concentrating protons through the Neutrona Wand; its the Ghostbusters' main tool against negatively charged ectoplasmic entities. Show HistoryPrimary CanonThe Proton Pack was a quantum leap in technology. It was the world's first energy-based weapon and the first and primary Ghostbuster tool against the supernatural, made by Dr. Egon Spengler and Dr. Ray Stantz in 1984. For more information in the standard version, see Proton Pack By Thanksgiving weekend in 1991, Egon Spengler and Ray Stantz completed the experimental Proton Pack with upgrades and secondary systems designed to enable them to be more flexible in the field and more effective against ghosts and other types of paranormal entities. These add-ons and upgrades include the redesigned Slime Blower, the powerful Composite Particle System and the experimental Dark Matter Generator. The upper right section of the pack was modified with several displays. One monitored the wearer's physical condition. The more green on the bar, the more damage the wearer could sustain and not get knocked down. The red bars monitored the pack's heat level. Before the bars rise to the top, the wearer should vent the pack. If the wearer does not, the pack temporarily shorts out and resets.[1] The Plasm Distribution System's plasm banks were integrated into the pack.[2] In addition, a new safety feature was integrated to the Proton Packs. When in use, the feature kept the Ghostbusters from accidentally crossing the streams. Protonic Feedback occurs and only causes the Ghostbusters involved to be knocked down by the backlash and suffer a bit of bodily harm. The safety can be turned off, allowing the packs to cross the streams in case of an emergency. Just as Egon outfitted Ray with the pack, the Experimental Equipment Technician, Rookie, showed up for his first night of work. Egon wanted to start at 50% capacity to keep any burning or tissue damage to a minimum but Peter Venkman reminded him that the mortgage was in Ray's name. Peter suggested the Rookie. Egon revealed they perfected an extensive and rigorous training regimen to teach Rookie all of the pack's basic functions but they were interrupted when a Psi Energy Pulse moved through the Firehouse. Egon, Ray, and Rookie followed the newly escaped Slimer to the basement. Ray tried to talk Rookie through shooting Slimer but he accidentally blasted the Containment Unit and the Sloth Ghost was released. Ray and Rookie continued to pursue Slimer to the sub-basement but only recaptured the Sloth Ghost. When Peter questioned why the Rookie had the new pack, Ray reminded him it was packed with untested and extremely dangerous hardware with the capacity to blow him somewhere into New Jersey. As the night went on, Rookie got training on the fly as the Ghostbusters cleared up the Sedgewick Hotel then followed the Stay Puft Marshmallow Man through Times Square. In order to secure an alternate route through an alley, Egon waived precaution and activated the Boson Dart function on the experimental pack's Neutrona Wand. The next day, the Ghostbusters were directed to the New York City Public Library. In the lobby, Egon and Ray activated the pack's Shock Blast and Stasis Stream functions of the Dark Matter Generator. As the trio moved further down the library in pursuit of the Library ghost, their path was blocked by a flow of Black Slime. Egon and Ray instructed Rookie on using the pack's Plasm Distribution System (PDS) to neutralize the slime. Forced to enter a cross-dimensional portal, they found themselves in a Gozerian dimension. Luckily, the packs were still functional. Ray quickly taught Rookie how to use the Slime Tether function from the PDS. That night, the World of Gozer gala was interrupted by The Chairman. As the Ghostbusters followed it down a secret passage, Ray decided to install a new Composite Particle System (CPS) into the pack. Ray taught him how to use the system's Meson Collider and Overload Pulse. In the final battle, in Central Park, the Rookie weakened Ivo Shandor's force field. Ray instructed everyone to get a capture stream on him, de-activate their pulse, then cross the streams with the blast function. They soon realized they were unable to shut down and were pulled through a portal where they battled Shandor again. As the Ghostbusters weakened Shandor's Supreme Destructor Form, Egon announced it was time to cross the streams again and deactivated the cross-stream governor.[3] Shandor was destroyed and the Ghostbusters were safely blown back into the physical plane. Secondary CanonSome time after the Shandor incident, the Rookie's experimental pack shorted out in Las Vegas, Nevada.[4] The experimental packs were deemed too dangerous to use anymore.[5] Egon eventually built a successor, the Boson Pack which could only generate Boson Darts. Rookie still used the experimental pack after he relocated to Chicago but only the Proton Stream function was still operational and a standard thrower was attached.[6] At some point, the Boson Dart function was restored. Rookie fired one off at the Doom Ghost during the Fort Washington Park case. Settings/UsesThe settings below are for the Proton Pack. As cases unfolded, Egon and Ray added and/or activated secondary systems to the Proton Pack, further increasing its effectiveness against more persistent and varied supernatural entities. Blast StreamUsing the Proton Pack's particle accelerator, the Neutrona Wand releases a concentrated stream of protons that fluctuates as it reaches a paranormal entity. The fluctuations of the Blast Stream tend to cause extensive property damage. UpgradesName: Blast Stream Focusing This increases your Proton Pack's accuracy. Name: Blast Stream Recoil Decrease This upgrade increases your mobility while firing the Proton Stream, allowing you to chase creatures on the move while maintaining maximum accuracy. Boson DartsBoson Darts are super de-polarized bursts of extremely volatile, but very effective, boson particles. Boson particles quickly overheat the Proton pack so sparse usage is recommended. Accidental Neutrona Wand blockage could vaporize the surrounding 3 square miles. Boson Darts are extremely effective bursts of protons that can quickly disperse big chunks of a target's PK energy. While this tool can be used in conjunction with the Proton Stream for a powerful one-two punch, the Boson Dart can also be used by itself to knock large enemies back or to disperse groups of smaller enemies. Use Boson Darts against small packs of creatures to inflict damage over a wider range or to blow off chunks of PK energy from moderately sized targets. Effectively, Boson Darts behave like a grenade or rocket launcher: a slow-moving projectile which detonates on impact, dealing intense damage to anything in its immediate proximity. This applies to the corporeal and incorporeal alike. Boson Darts are effective for taking out groups of low-level manifestations with minimal effort, and can deal severe damage to more violent P.K.E. phenomena. The Boson Dart was activated for the Rookie during the chase through Times Square, partly because of Egon's on-going field testing, but mostly in response to the Stay Puft Marshmallow Man and his lesser manifestations, the Marshmallow Minis. The Boson Dart was integral to the eventual defeat of the Stay Puft Marshmallow Man. Afterwards, the Boson Darts were added to the remaining Proton Packs, and the other Ghostbusters used them whenever they deem it necessary. UpgradesName: Boson Dart Supercharge Of all Proton Pack upgrades, this Boson Dart upgrade is the best. Because the Boson Dart is extremely powerful, the ability to fire more Darts per charging cycle greatly increases your capacity to dish out damage in a short period of time. The increase in damage output is nice also. Name: Boson Damage Immunity Because the Boson Dart is the perfect tool to disperse small groups of enemies like Crawlers, you're more likely to use it at close-range while they swarm around you. This upgrade allows you to more safely disperse Swarmers without the threat of taking blow-back damage from the Boson Dart's explosion. Capture StreamThe Capture Stream allows for the containment of ghosts. The Capture Stream can be used to contain Ghosts over a trap and to manipulate ethereal objects away from specters. Once contained in a Capture Stream, ghosts can be thrown against walls causing damage or even complete neutronization. Even though the Capture Stream is an extension of the Proton Stream, it functions differently. After activating the Capture Stream, the rapidly fluctuating particles steady just enough to capture whatever they've surrounded, essentially creating a proton "cage" around the target. A pleasant side effect of the particles' steadying is that the Capture Stream is incapable of overheating your Proton Pack. Once a target is captured in the Stream, you can use it to wrangle the creature as it struggles to get loose, then slam it around to daze it. The Capture Stream can also be used on inanimate objects to solve environmental puzzles. The Neutrona Wand will automatically switch to this setting when needed, but can also be manually-activated to move physical objects as well. The properties of the proton stream are altered so that the beam will coil and arc around its target, rather than blast it directly. With the proton stream on this setting, ghosts can be wrangled into a trap, and heavy objects can be moved out of the way. The beam can also be 'pulsed' to forcibly bash ghosts against physical objects, further wearing them down. Ray has eloquently dubbed this technique 'Slamming'. Dr. Spengler has not developed any upgrades for the Capture Stream. DevelopmentGlenn Gamble worked on the Proton Pack. He was involved with the model, the HUD, the effects, the animated state changes, the upgrade states and the base weapon design. Since there was so much work done on it, the crew often referred to the pack as the "sixth Ghostbuster." In terms of the proton stream, Gamble and a programmer worked on its look and movement for a week. The hard part was getting the stream right from the player camera perspective and from the other Ghostbusters. For each iteration of the pack as it is upgraded, Gamble made sure the silhouette and color theme matched the new projectile so there would be no confusion on what configuration a player switched to. As the game became more action orientated, the crew realized the need for a HUD to convey information to the player. The HUD feature was born and from that point on, there would be at least 3 informational indicators on screen for the player. Gamble eventually added in statistic tracking elements and an interactive reticule so the player could spend more time looking at the game than the pack. Dan Aykroyd approved of Gamble's work on the pack.[7] The Proton Pack's sounds were created in foley. Sound Designer Brian Fieser recorded a replica prop Proton Pack and jumpsuit for the Ghostbusters' movements in game. The recording was then layered with recordings of a backpack filled with random junk. The overheat sound was a combination of glass tubes, metal clangs, processed latches and steam hisses. The charging sound was remote control car servos layered with various sweeteners tuned to whatever the player is charging at the moment. Proton Stream variations and the turbo/slam sounds were created using various software synths.[8] Trivia
AppearancesPrimary CanonGhostbusters: The Video Game Secondary CanonIDW Comics
Cryptozoic Entertainment
Secondary Systems
References
GalleryPrimary CanonAs seen in Ghostbusters: The Video Game, Realistic Versions Damage and Heat Level bars Capture Stream shown in use Disassembled in basement Back of Rookie's pack at in Lost Island Rising Back of Rookie's pack at start of Central Park Cemetery Back of Rookie (right) and Peter's pack (left) at start of Central Park Cemetery Back of Rookie's pack at in Central Park Cemetery Secondary CanonAs seen in Volume 2 Issue #16 Boson Dart seen in Crossing Over Issue #3 Behind the Scenes
Model compared to actual Proton Pack Model of pack with Dark Matter upgrade Model of pack with Plasma Distribution System upgrade Gold Proton Pack from Walmart bonus content Is there a real proton pack?The proton pack is a fictional energy based capture device, used for capturing and entrapping ghosts in the Ghostbusters universe.
How heavy is a Proton pack?How much does a Proton Pack weigh? A. According to various sources in Ghostbusters, the average proton pack weighs around 30 - 35 lbs fully loaded with batteries.
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