How do you make mobs not drop items?

This article is about the items that drop from entities and blocks. For drops as in falls, see Damage § Fall damage.

"Loot" redirects here. For the command, see Commands/loot. For the JSON table, see Loot table. For the enchantment, see Looting.

How do you make mobs not drop items?

Drops from a skeleton: experience orbs, arrows, a bone and a bow.

Drops are items that appear when mobs and some other entities die or when most kinds of blocks are broken.

Contents

  • 1 Types of drops
    • 1.1 Common drops
      • 1.1.1 Looting
    • 1.2 Rare drops
    • 1.3 Equipped items
    • 1.4 Experience orbs
  • 2 Mob drops
    • 2.1 Passive mobs
    • 2.2 Neutral mobs
    • 2.3 Hostile mobs
  • 3 Entity drops
    • 3.1 Projectiles
    • 3.2 Stationary
    • 3.3 Vehicles
  • 4 Block drops
    • 4.1 Materials and building blocks
    • 4.2 Ores
    • 4.3 Plants
    • 4.4 Other
  • 5 Video
  • 6 History
  • 7 Issues
  • 8 See also

Types of drops[]

Mobs do not drop any of the following if the game rule doMobLoot is set to false.

Common drops[]

Common drops may appear at the location of a mob at the moment it receives fatal damage. Most mobs have certain items that they may drop when killed. Some common drops, such as leather, don't always drop, but have a large chance (at least 50%, depending on the drop range) to do so. Some common drops, such as blaze rods, don't drop at all if the mob was not killed by the player.

Each of these items has a drop range, which is a random uniform distribution of numbers of items that drop. For example, a cow drops 0–2 leather items and 1–3 raw beef items. Because the range for leather includes 0, there is a 1⁄3 chance of no leather being dropped.

A baby animal does not drop any common drops upon death.

Looting[]

Some common and uncommon drops are affected by the Looting enchantment. At most, a number of additional items equal to enchantment level are dropped.

More specifically, the game generates a fractional number ranging from 0 to the Looting level, which is then rounded to the nearest integer. This causes the numbers in the middle of drop range to occur twice as often. The probabilities are as follows:

Looting extra itemsLooting levelNo items1 item2 items3 itemsLooting I1⁄21⁄2----Looting II1⁄41⁄21⁄4--Looting III1⁄61⁄31⁄31⁄6

A stray's tipped arrow is a special case: while Looting can attempt to increase arrow drop amount, the final number of dropped arrows is capped at 1. So, Looting effectively increases arrow dropping odds, up to 11⁄12 with Looting III.

Rare drops[]

Rare drops normally appear if the monster is killed by a player, although some rare drops can also be obtained by other means. Rare drops are always a single item, but may appear in conjunction with other common drops. A drop is considered rare if they are accompanied by the random_chance_with_looting condition in the mob's loot table.

Rare drops typically have a 2.5% chance of dropping, plus 1 percentage point per level of Looting on the weapon used (up to a maximum of 5.5% with Looting III). An exception to this is that a rabbit drops a rabbit's foot with a 10% chance, plus 3 percentage points per level of Looting (to a maximum of 19% with Looting III). in Bedrock Edition there are other exceptions: a wither skeleton drops a wither skeleton skull with a 2.5% chance plus 2 percentage points per level of Looting (to a maximum of 8.5% with Looting III), and a drowned drops a copper ingot with an 11% chance plus 2 percentage points per level of looting (to a maximum of 17% with Looting III).

Note that in case of multiple rare drops (guardian and zombie types) the 2.5% chance is split between them, instead of being rolled for each item.

The shulker shell is technically also a rare drop, only ever dropping in singles from shulkers, although they don't require a player kill, have a 50% base chance, and increase by 6.25% per Looting level.‌[Java Edition only]

Equipped items[]

How do you make mobs not drop items?

An enchanted bow received from a skeleton's drops.

When killed by a player or a tamed wolf, a monster can drop equipment and armor that it spawned with. Each piece of equipment the monster was spawned with is dropped with an 8.5% chance‌[Java Edition only] or 25% chance‌[Bedrock Edition only],[1] except pumpkins, jack o'lanterns, and a vex's iron sword, which have a 0% chance. This value is determined by the mob's HandDropChances and ArmorDropChances tags. The Looting enchantment increases this chance by 1% per level (up to 11.5% with Looting III, and 3% for pumpkins, jack o'lanterns, and said sword)‌[Java Edition only] or 5% per level in some cases‌[Bedrock Edition only]. The chance is rolled for each piece of equipment, so it is possible for a monster to drop more than one piece of equipment upon death.

There are also some equipped items that are guaranteed to drop:

  • All items the mob picked up after spawning are always dropped, even when it isn't killed by a player and even if it is a baby zombie.
    • This is the case only for hostile mobs, not for villagers.
  • Ominous banner always dropped by illagers wearing it.
  • Horses, donkeys, mules, llamas and pigs, and striders drop any items equipped to them by players, like saddles, carpet or chests.
  • Ravagers drop their saddle.
  • Drowned drop nautilus shells spawned in the offhand.

Experience orbs[]

Main article: Experience

Experience orbs drop only if a mob dies less than three seconds after being attacked (melee, bow, snowballs, eggs, and potions causing instant damage) by a player or by a player's pet wolf, though not by a player-activated dispenser. Their total value is the specific amount of experience granted by killing that mob. They are also dropped from a thrown bottle o' enchanting. Collected experience accumulates into levels, which can be used for enchanting or repairing.

Unlike other drops, such as items, experience orbs appear at the location of the mob's corpse at the moment it disappears in a puff of smoke.‌[Bedrock Edition only] Experience orbs move toward any nearby players.

Mob drops[]

Passive mobs[]

MobExpCommon dropsRare dropsEquipped and worn itemsNotesAffected by the Looting enchantmentAgent, Bat, NPC0NoneNoneNoneN/AAllay0NoneNoneNoneAlso drop the item that hold.NoCamel‌[upcoming: JE 1.20 & BE 1.20]1-3NoneNone1 Saddle if saddledNoCat1-30-2 StringNoneNoneTamed cat can also give player gift at morning after player sleeps:
  • Feather
  • Phantom membrane
  • Rabbit's foot
  • Rabbit hide
  • Rotten flesh
  • Raw chicken
  • String
YesChicken1–30–2 Feather
1 Raw Chicken or 1 Cooked ChickenNoneNoneMeat is cooked if killed while on fire.
Feather and meat drops are both affected by Looting.
Also lays an Egg every 5–10 minutes.YesCod1–31 Raw Cod or 1 Cooked Cod‌[Java Edition only]0-2 Bone (25%) ‌[BE only]
Bone Meal (5%) ‌[JE only]NoneFish is cooked if killed while on fire.‌[Java Edition only]Bone and bone meal drops onlyCow1–30–2 Leather
1–3 Raw Beef or 1–3 SteakNoneNoneMeat is cooked if killed while on fire.
Gives Milk when pressing use with an empty bucket on it.YesDonkey
Mule1–30–2 LeatherNone1 Saddle if saddled
1 Chest if equippedAlso drops all of the chest's contents.YesFox1-2 ‌[Java Edition only]
1–3 ‌[Bedrock Edition only]NoneNone


Egg
Emerald
Feather
Leather
Rabbit Hide
Rabbit's Foot
Wheat

All naturally spawned items have 8.5%‌[JE only] or 100%‌[BE only] to drop, except cooked porkchop, which can be eaten by foxes.Increases chance of drop‌[Java Edition only]Frog, Tadpole1-3NoneNoneNoneN/AHorse1–30–2 LeatherNone1 Saddle if saddled
1 Horse Armor if equippedYesMooshroom1–30–2 Leather
1–3 Raw Beef or 1–3 SteakNoneNoneMeat is cooked if killed while on fire.
Shearing drops 5 corresponding Mushroom, converting it to a normal cow, a process that cannot be reverted.
Gives Milk when pressing use with an empty bucket.
Gives Mushroom Stew when pressing use with an empty bowl on it.
if brown mooshroom fed with flower, then it produces suspicious stew when milked with bowl, but only once.YesOcelot1–3NoneNoneNoneN/AParrot1–31–2 FeatherNoneNoneYesPig1–31–3 Raw Porkchop or 1–3 Cooked PorkchopNone1 Saddle if saddledMeat is cooked if died while on fire.YesPufferfish1–31 Pufferfish1-2 Bone (25%) ‌[BE only]
Bone Meal (5%) ‌[JE only]NoneNoneBone and bone meal drops onlyRabbit1–30–1 (1‌[upcoming: JE 1.19.3]) Raw Rabbit or 0–1 (1‌[upcoming: JE 1.19.3]) Cooked Rabbit
0–1 Rabbit HideRabbit's Foot (10%)NoneMeat is cooked if died while on fire.YesSalmon1–31 Raw Salmon or 1 Cooked Salmon‌[Java Edition only]0-2 Bones (25%) ‌[BE only]
Bone Meal (5%) ‌[JE only]NoneSmall and normal salmon drop 0-2 bone while large salmon drop 1-2 bones.‌[Bedrock Edition only]
Fish is cooked if died while on fire.‌[Java Edition only]Bone and bone meal drops onlySheep1–31 Wool if not sheared
1–2 Raw Mutton or 1–2 Cooked MuttonNoneNoneShearing drops 1-3 Wool.
Wool is colored if the sheep was spawned colored or dyed.
Meat is cooked if died while on fire.Meat drop onlySkeleton Horse1–30–2 BoneNoneNoneYesSnow Golem00–15 SnowballNoneNoneShearing the snow golem have carved pumpkin drop 1 Carved PumpkinNoSquid1–31–3 Ink SacNoneNoneYesStrider1–20–5 StringNone1 Saddle if saddledNoneYesTropical Fish1-31 Tropical Fish1-2 Bone (25%) ‌[BE only]
Bone Meal (5%) ‌[JE only]NoneBone and bone meal drops onlyTurtle1-30-2 Seagrass
1 bowl if killed by lightning.NoneNoneDrops a single scute when grows up to an adult.YesVillager0NoneNoneNoneA villager can throw food to other villagers when sharing, which can be picked up:

Bread, Carrot, Potato, Beetroot
Also in Java Edition, villagers give player gift after completing raids with possible drops depend on profession
armorer:

  • Chainmail Helmet
  • Chainmail Chestplate
  • Chainmail Leggings
  • Chainmail Boots

butcher:

  • Cooked Chicken
  • Cooked Mutton
  • Cooked Porkchop
  • Cooked Rabbit
  • Steak

cartographer:

  • Paper
  • Empty Map

cleric:

  • Lapis Lazuli
  • Redstone Dust

farmer:

  • Bread
  • Cookie
  • Pumpkin Pie

fisherman:

  • Raw Cod
  • Raw Salmon

fletcher:

  • Arrow
  • Arrow of Fire Resistance
  • Arrow of Harming
  • Arrow of Healing
  • Arrow of Invisibility
  • Arrow of Leaping
  • Arrow of Night Vision
  • Arrow of Poison
  • Arrow of Regeneration
  • Arrow of Slowness
  • Arrow of Strength
  • Arrow of Swiftness
  • Arrow of Water Breathing
  • Arrow of Weakness

leatherworker:

  • Leather

librarian:

  • Book

mason:

  • Clay

shepherd:

  • Wool

toolsmith:

  • Stone Axe
  • Stone Hoe
  • Stone Pickaxe
  • Stone Shovel

weaponsmith:

  • Stone Axe
  • Iron Axe
  • Golden Axe

baby:

  • Poppy

nitwit:

  • Wheat Seeds

unemployed:

  • Wheat Seeds
NoWandering Trader01 Potion of Invisibility or Milk‌[Java Edition only] if drinking when killedNonePotion of Invisibility
Milk‌[Java Edition only]
they have a 8.5% chance of dropping it.Potion of Invisibility and Milk can be obtained only by killing the wandering trader while it is drinking the potion or milk.
Also drops 2 lead when killed or if detached from trader llama.Increases chance of dropZombie Horse1–30–2 Rotten FleshNoneNoneYes

Neutral mobs[]

MobExpCommon dropsRare dropsEquipped and worn itemsNotesAffected by the Looting enchantmentBee1–3NoneNoneNoneN/ACave Spider
Spider50–2 String
0–1 Spider Eye if killed by a playerNoneNoneYesDolphin00-1 Raw Cod or 0–1 Cooked CodNoneNoneFish is cooked if died while on fire.YesEnderman50–1 Ender PearlNoneNoneAlso drops the block it is holding.YesGoat1–3NoneNone1 Goat Horn if they ram into solid blocks"Ponder", "Sing", "Seek" and "Feel" for normal goat.
"Admire", "Call", "Yearn" and "Dream" for screaming goat.N/AIron Golem03–5 Iron Ingot
0–2 PoppyNoneNoneNoLlama
Trader Llama1–30–2 LeatherNone1 Carpet if equipped
1 Chest if equippedAlso drops all of the chest's contents.YesPanda1-30-2 Bamboo‌[Bedrock Edition only]
1 Bamboo‌[Java Edition only]NoneNoneWeak and baby panda can sneeze, which drop slimeballYesPiglin5 + 1–3 if has equipment1 Piglin Head if killed by a charged creeper's explosion‌[upcoming: JE 1.19.3]NoneGolden Sword
Crossbow
Golden ArmorN/APolar Bear1–30–2 Raw Cod or 0–2 Cooked Cod (3⁄4 chance)
0–2 Raw Salmon or 0–2 Cooked Salmon(1⁄4 chance)NoneNoneFish is cooked if died while on fire.[more information needed]YesZombified Piglin5
+ 1–3 if has equipment
+ 7 if is a baby0–1 Rotten Flesh
0–1 Gold NuggetGold Ingot (2.5%) if killed by playerGolden Sword
Carved Pumpkin‌[Java Edition only]
Jack o'Lantern‌[Java Edition only]Golden sword may be enchanted.YesWolf1–3NoneNoneNoneN/A

Hostile mobs[]

Weapons, tools, and armor dropped by mobs have at least 25 durability remaining, which is also the most common. Less-damaged items are increasingly rare.

Except for gold swords and tools, items always have at least 26 points of damage taken. Gold items can be dropped un-damaged.

MobExpCommon dropsRare dropsEquipped and worn itemsNotesAffected by the Looting enchantmentBlaze100–1 Blaze Rod if killed by a playerNoneNoneYesChicken Jockey10 (chicken)
12 + 1–3 if has equipment (zombie)0–2 Feather
1 Raw Chicken
1 Cooked Chicken if killed while on fire
0–2 Rotten Flesh
1 Zombie Head if killed by a charged creeper's explosion2.5% chance to drop;
Iron Ingot or
Carrot or
Potato(Baked Potato if killed by fire)Iron Shovel (in Bedrock Edition, zombie villager never spawn holding iron shovel)
Iron Sword (in Bedrock Edition, zombie villager never spawn holding iron sword)
Random Armor (in Bedrock Edition, zombie villager never spawn with armor)
Carved Pumpkin‌[Java Edition only]
Jack o'Lantern‌[Java Edition only]Gear may be enchanted (except pumpkins and jack o'lanterns). Jockey consists of two mobs that move as one. Each part drops items separately when it is defeated.YesCreeper50–2 Gunpowder
1 Music Discs if killed by a skeleton or stray
1 Creeper Head if killed by a charged creeper's explosionNoneNoneYesDrowned5
+ 1–3 if has equipment
+ 7 if is a baby0–2 Rotten Flesh11% chance to drop:
Copper IngotTrident
Fishing Rod
Nautilus Shell (offhand only)
Random ArmorRandom armor dropped only if converted from zombies.
Always drop nautilus shell in offhand.YesElder Guardian100–2 Prismarine Shard
0–1 Prismarine Crystals(1⁄3 chance)
0–1 Raw Cod (1⁄2 chance) or
0-1 Cooked Cod (1⁄2 chance) if killed by fire‌[Java Edition only]
1 Wet Sponge if killed by the playerRaw Cod (60%) or

Cooked Cod (1⁄2 chance) if killed by fire‌[Java Edition only]
Raw Salmon(25%) or Cooked Salmon(25%) if kill by fire‌[Java Edition only]
Pufferfish (13%)
Tropical fish (2%) if killed by the player

NonePrismarine crystals drop only if raw cod fails.
Raw cod is both a common drop and a rare drop.
Raw cod common drop is cooked if died while on fire.‌[Java Edition only]All except the spongeEnder Dragon12,000 or 500NoneNoneNoneExperience is dropped in 10 drops of 1000 experience and one drop of 2000 experience if it's the first time.
Activates portal in exit portal:
Generates 4 Torch, 16 End Stone at exit portal and
1 Dragon Egg if it's the first time.
Only 500 experience drops for subsequent times.
Generates an End gateway if it's first 20 ender dragons.N/AEndermite3NoneNoneNoneN/AEvoker10Totem of Undying
0-1 Emerald if killed by the playerNone1
How do you make mobs not drop items?
Ominous Banner if a raid captain‌[Java Edition only]A totem of undying is always dropped by evokers when killed.
An ominous banner is always dropped by the evoker when killed, but only if a raid captain.Emeralds onlyGhast50–1 Ghast Tear
0–2 GunpowderNoneNoneYesGuardian100–2 Prismarine Shard
0–1 Prismarine Crystals(2⁄5 chance)
0–1 Raw Cod (2⁄5 chance) or
0-1 Cooked Cod (2⁄5 chance) if killed by fire‌[Java Edition only] or if killed by the playerRaw Cod (60%) or

Cooked Cod (1⁄2 chance) if killed by fire‌[Java Edition only]
Raw Salmon(25%) or Cooked Salmon(25%) if kill by fire‌[Java Edition only]
Pufferfish (13%)
Tropical fish (2%) if killed by the player

NonePrismarine crystals drop only if raw fish fails.
Raw cod is both a common drop and a rare drop.
Raw cod common drop is cooked if died while on fire.‌[Java Edition only]YesHoglin52–4 Raw Porkchop or Cooked Porkchop
0–2 LeatherMeat is cooked if died while on fire.NoneYesIllusioner
‌[Java Edition only]5NoneNoneBow
How do you make mobs not drop items?
Ominous Banner if a raid captainAn ominous banner is always dropped by the illusioner when killed, but only if a raid captain.Increases chance for dropping bow onlyMagma Cube1, 2, or 40–1 Magma Cream if size > 1
1 Froglight if killed by a frogNoneNoneYesPhantom50-1 Phantom Membrane if killed by a playerNoneNoneYesPillager5
+ 1–3 if has equipment0-2 Arrow‌[Bedrock Edition only]NoneCrossbow
1
How do you make mobs not drop items?
Ominous Banner if a raid captainCrossbow may be enchanted.
An ominous banner is always dropped by the pillager when killed, but only if a raid captain.
Looting enchantment increase chance of dropping crossbow by 12% per level.
In Bedrock Edition pillager spawn from raids can drops:
  • 0-1 Emerald

And an additionally drop depend on difficulty, 65% chance of dropping on easy and normal, while 80% chance of dropping on hard;

  • 0-1 Emerald (10⁄39 chance)
  • 2-3 Emerald (5⁄39 chance)
  • 4-5 Emerald (2⁄39 chance)
  • 1 Enchanted Book (2⁄39 chance)
  • 1 Iron Axe (5⁄78 chance)
  • 1 Iron Shovel (5⁄78 chance)
  • 1 Iron Sword (5⁄78 chance)
  • 1 Iron Helmet (5⁄78 chance)
  • 1 Iron Chestplate (5⁄78 chance)
  • 1 Iron Leggings (5⁄78 chance)
  • 1 Iron Boots (5⁄78 chance)

Iron equipment from raider drops has 50% chance of being enchanted with random enchantment, and are always badly damaged. An emerald is both a regular raider drop and an additional raider drop. Looting increases the amount of emerald or chance for drop equipment. An additional emerald drops only if the drop of an enchanted book or iron equipment fails.

All including raider drops‌[Bedrock Edition only], but not for ominous bannerRavager201 Saddle if killed by a playerNoneNoneN/AShulker50–1 Shulker ShellNoneNoneYesSilverfish5NoneNoneNoneN/ASkeleton
Stray5
+ 1–3 if has equipment0–2 Arrow
0–2 Bone
1 Skeleton Skull if killed by a charged creeper's explosion (normal skeleton only)
0-1 Arrow of Slowness if a StrayNoneBow
Random Armor
Carved Pumpkin‌[Java Edition only]
Jack o'Lantern‌[Java Edition only]Gear may be enchanted (except pumpkins and jack o'lanterns).YesSkeleton Horseman5 (skeleton) + 1–3 if has equipment + 1-3 (skeleton horse)0–2 Arrow
0-2 Bone (both the rider and the mount)
1 Skeleton Skull if killed by a charged creeper's explosionNoneBow
Random Armor
Carved Pumpkin‌[Java Edition only]
Jack o'Lantern‌[Java Edition only]Gear may be enchanted (except pumpkins and jack o'lanterns). Jockey consists of two mobs that move as one. Each part drops items separately when it is defeated.YesSlime1, 2, or 40–2 Slimeball if size = 1NoneNoneYesSpider Jockey5 (spider)
5+ 1–3 if has equipment (skeleton)0–2 String
0–1 Spider Eye if killed by a player
0–2 Arrow
0–2 Bone
1 Skeleton Skull if killed by a charged creeper's explosion (normal skeleton only)
0-1 Arrow of Slowness if a StrayNoneBow
Random Armor
Carved Pumpkin‌[Java Edition only]
Jack o'Lantern‌[Java Edition only]Gear may be enchanted (except pumpkins and jack o'lanterns). Jockey consists of two mobs that move as one. Each part drops items separately when it is defeated.YesVex5
+ 1–3 if has equipmentNoneNoneIron SwordIron sword may be enchanted.
Base chance of dropping the iron sword is 0%, but chance increases by 1% per level of Looting enchantment, as usual.‌[Bedrock Edition only]Increases chance of dropVindicator5
+ 1–3 if has equipment0-1 EmeraldNoneIron Axe
How do you make mobs not drop items?
Ominous Banner if a raid captainDrops loot only if killed by the player.
Iron axe may be enchanted.
An ominous banner is always dropped by the vindicator when killed, but only if a raid captain.
In Bedrock Edition, vindicators spawn from raids can drops:
  • 0-1 Emerald

And an additionally drop depend on difficulty, 65% chance of dropping on easy and normal, while 80% chance of dropping on hard;

  • 0-1 Emerald (10⁄39 chance)
  • 2-3 Emerald (5⁄39 chance)
  • 4-5 Emerald (2⁄39 chance)
  • 1 Enchanted Book (2⁄39 chance)
  • 1 Iron Axe (5⁄78 chance)
  • 1 Iron Shovel (5⁄78 chance)
  • 1 Iron Sword (5⁄78 chance)
  • 1 Iron Helmet (5⁄78 chance)
  • 1 Iron Chestplate (5⁄78 chance)
  • 1 Iron Leggings (5⁄78 chance)
  • 1 Iron Boots (5⁄78 chance)

Iron equipment from raider drops has 50% chance of being enchanted with random enchantment, and are always badly damaged. Looting increases amount of emerald or chance for drop equipment. An emerald is both a regular raider drop and an additional drop. Additional emeralds drop only if the drop of an enchanted book or iron equipment fails. A vindicator can drop 2 iron axes, one from natural equipment and one from additional raider drop.

All including from raider drops‌[Bedrock Edition only], but not for ominous bannerWarden51 Sculk CatalystNoneNoneNoWitch5
+ 1–3 if has equipment0–6 Glass Bottle
0–6 Glowstone Dust
0–6 Gunpowder
0–6 Redstone
0–6 Spider Eye
0–6 Stick
0–6 Sugar
1 Potion if drinking when killedNonePotion of Healing
Potion of Fire Resistance
Potion of Swiftness
Potion of Water Breathing
they have a 8.5% chance of dropping it.On death, witches drop 1–3 item types, each 0–2 times. The same type can be chosen multiple times, therefore it is possible to get 6 of a one item. Sticks are twice as likely to be dropped as the other common drops. Potions can be obtained only by killing the witch while it is drinking the potion.YesWither501 Nether StarNoneNoneNoWither Skeleton5
+ 1–3 if has equipment0–1 Coal
0–2 Bone Wither Skeleton Skull if killed by a charged creeper's explosionWither Skeleton Skull (2.5%) if killed by playerStone Sword
Carved Pumpkin‌[Java Edition only]
Jack o'Lantern‌[Java Edition only]YesZoglin51–3 Rotten FleshNoneYesZombie
Zombie Villager
Husk5
+ 1–3 if has equipment
+ 7 if is a baby0–2 Rotten Flesh
1 Zombie Head if killed by a charged creeper's explosion

(normal zombie only)

2.5% chance to drop;
Iron Ingot or
Carrot or
Potato (Baked Potato if killed by fire)Iron Shovel (in Bedrock Edition, zombie villager never spawn holding iron shovel)
Iron Sword (in Bedrock Edition, zombie villager never spawn holding iron sword)
Random Armor (in Bedrock Edition, zombie villager never spawn with armor)
Carved Pumpkin‌[Java Edition only]
Jack o'Lantern‌[Java Edition only]Gear may be enchanted (except pumpkins and jack o'lanterns).Yes

Entity drops[]

Projectiles[]

EntityDropsNotesBottle o' Enchanting3–11 ExperienceEgg0–4 Baby Chicken spawnedEggs have a 1⁄8 chance of spawning one baby chicken. If that were to happen, there is an additional 1⁄32 chance of the egg spawning four baby chickens instead of one.Ender Pearl0–1 EndermiteEnder pearls have a 5% chance of spawning endermite.

Stationary[]

EntityDropsNotesArmor Stand0-1 Armor StandDrops itself, armor it wears, and the item it holds. In Bedrock Edition, if destroyed by fire, lava, campfires or the Instant Damage or Wither status effect, it yields no armor stand item and any equipped items are counted as 'naturally-spawned equipment' and have a 8.5% chance of dropping and if the equipped item is a weapon, tool, or armor piece, it is badly damaged.[2]End CrystalNoneCreates an explosion when destroyed, 50% more powerful than TNT.Item Frame
‌[Java Edition only]1 Item FrameDrops itself and the item it contains.Glow Item Frame
‌[Java Edition only]1 Glow Item FrameDrops itself and the item it contains.Painting1 Painting

Vehicles[]

EntityDropsNotesBoat1 Boat or raft‌[upcoming: JE 1.20 & BE 1.20] of the corresponding type
3 Planks of the corresponding type‌ and
2 sticks when fall in certain heights[n 1]‌[JE only]Boat with Chest(1 Boat or raft‌[upcoming: JE 1.20 & BE 1.20] of the corresponding type
1 Chest‌[BE only])
1 Boat (raft‌[upcoming: JE 1.20 & BE 1.20]) of the corresponding type‌[JE only]
3 Planks of the corresponding type‌ and
2 sticks when fall in certain heights[n 1]‌[JE only]Also drops all of the chest's contents.Minecart1 MinecartMinecart with Chest1 Minecart with ChestAlso drops all of the chest's contents.Minecart with Command Block1 MinecartMinecart with Furnace
‌[Java Edition only]1 Minecart with FurnaceMinecart with Hopper1 Minecart with HopperAlso drops all of its contents.Minecart with Monster Spawner
‌[Java Edition only]1 MinecartMinecart with TNT1 Minecart with TNTDrops nothing when activated or destroyed by an explosion.

  1. ↑ a b MC-119369

Block drops[]

This section is missing information about some blocks. 

Please expand the section to include this information. Further details may exist on the talk page.

Most blocks drop themselves when broken. All special drops from blocks are listed below. "Obtainable with Silk Touch" column indicates if the block can be collected using the Silk Touch enchantment. See Silk Touch#Obtainable blocks for more information.

Materials and building blocks[]

BlockExpNormal dropsObtainable with Silk TouchAffected by the Fortune enchantmentNotesAmethyst Bud—NoneYesNoAmethyst Cluster—4 Amethyst Shard with pickaxe
2 Amethyst Shard with hand or other toolYesYesBookshelf—3 BookYesNoBudding Amethyst—NoneNoNoCampfire—2 CharcoalYesNoAlso drop the foods on campfire.Candle—1-4 CandleNoNo1 Candle per candleClay—4 ClayYesNoChiseled Bookshelf‌[upcoming: JE 1.20 & BE 1.20]—NoneYesNoAlso drop the books on chiseled bookshelves.Cobweb—1 String if broken with a sword,

Itself if broken with shears

PartialNoComposter—1 Composter +
1 Bone Meal if broke a level=8 composterNoNoDeepslateT—1 Cobbled DeepslateYesNoDirt Path—1 DirtNoNoYes‌[BE only]NoDouble SlabT[note 1]—2 SlabNoNoFarmland—1 DirtNoNoGilded BlackstoneT—1 Gilded Blackstone or 2-5 Gold NuggetYesIncreases chance of dropping gold nuggetGold nugget is dropped with 10% chance without Fortune.
The Fortune enchantment increases this chance to 14.29% at Fortune I, 25% at Fortune II, and 100% at Fortune III.
Using Silk Touch gets 100% of dropping gilded blackstone.Glass—NoneYesN/AGlass Pane—NoneYesN/AGlowstone—2–4 Glowstone DustYesYes, capped at 4Grass Block
Mycelium
Podzol—1 DirtYesNoGravel—1 Gravel or 1 FlintYesIncreases chance of dropping flint instead of gravelFlint is dropped with 10% chance without Fortune.
The Fortune enchantment increases this chance to 14% at Fortune I, 25% at Fortune II, and 100% at Fortune III.
Using Silk Touch gets 100% of dropping gravel.Bee Nest—0-3 BeeYesN/ABeehive—1 Beehive + 0-3 BeeYesN/ANyliumT—1 NetherrackYesNoIce—NoneYesN/AIf there is another (solid or liquid) block directly underneath the ice block, ice reverts to water when broken. This doesn't work in the nether.Packed Ice
Blue Ice—NoneYesN/AFrosted Ice—NoneNoN/AIf there is another (solid or liquid) block directly underneath the ice block, ice reverts to water when broken. This doesn't work in the nether.Reinforced Deepslate—NoneNoNoSculk1NoneYesNoSculk Catalyst5NoneYesNoSculk Shrieker5NoneNoNoSculk Sensor5NoneYesNoSculk Vein—NoneYesNoUsing silk touch tools on the sculk vein will drop a sculk vein per side[note 2]Sea Lantern—2-3 Prismarine CrystalsYesYesThe Fortune enchantment increases the maximum by 1 per level up to a maximum of 5, with Fortune III increasing the chance of larger drops.Snow BlockT—4 SnowballYesNoSnowT—1–8 SnowballYesNo1 Snowball per layers without Silk Touch.
1 Snow per layers in layer(s) 1-7 with Silk Touch.
1 Snow block in layers 8 with Silk Touch.Soul Campfire—1 Soul SoilYesNoAlso drop the foods on campfire.StoneT—1 CobblestoneYesNo

Ores[]

BlockExpNormal dropsObtainable with Silk TouchAffected by the Fortune enchantmentCoal OreT0–21 CoalYesYesCopper OreT—2-5 Raw CopperYesYesDiamond OreT3–71 DiamondYesYesEmerald OreT3–71 EmeraldYesYesIron OreT—1 Raw IronYesYesGold OreT—1 Raw GoldYesYesLapis Lazuli OreT2–54–8 Lapis LazuliYesYesNether Quartz OreT2–51 Nether QuartzYesYesNether Gold OreT—2-6 Gold NuggetYesYesRedstone OreT1–54–5 Redstone DustYesYes

Plants[]

BlockExpNormal dropsObtainable with Silk TouchAffected by the Fortune enchantmentNotesBeetroots—1 Beetroot Seeds if premature
0–3 Beetroot Seeds if fully grown
1 Beetroot if fully grownNoAffects seeds only if fully grownCarrots—1 Carrot if premature
1–4 Carrot if fully grownNoAffects only if fully grownCave Vines—1 Glow Berries if have berriesYes‌[Bedrock Edition only]NoAlso click on the cave vines or fox harvest have same amount.
In Bedrock Edition, using a tool with Silk Touch on cave vines always yields a glow berry, even if the vine appears empty.Chorus Plant—0–1 Chorus FruitNoNoCocoa—1 Cocoa Beans if premature
3 Cocoa Beans if fully grownNoNoCoral—NoneYesNoDrops itself if broken with shearsCoral Blocks—1 Dead Coral BlocksYesNoCoral Fans—NoneYesNoDrops itself if broken with shearsDead Bush—0-2 StickNoNoAn original block is dropped when broken using shears.Dead Coral—NoneYesNoDrops itself if broken with shearsDead Coral Fans—NoneYesNoDrops itself if broken with shearsGlow Lichen—0-6 Glow Lichen if broken with shears[note 3]NoNo1 Glow lichen per sideGrass
Tall Grass
Fern
Large Fern—0–1 SeedsNoYesAn original block is dropped instead when broken using shears.
Seeds are dropped with 12.5% chance.
Fortune increases drop by 2 per level.Mushroom Blocks—0–2 MushroomPartialNoThere is 80% chance that no mushroom is dropped, and 10% for both one and two mushrooms. On average that gives 0.3 mushrooms per block.
Silk Touch drops a block with all sides the default mushroom face, red with spots or brown.Mushroom Stem—NonePartialNoSilk Touch drops a block with all sides the default mushroom stem face.Leaves—0–1 Sapling
0–1 Azalea
0–2 Stick
0–1 Apple from oak and dark oak leavesYesYesWhen broken using shears, the original block is dropped along with the normal drops.
Jungle sapling is dropped with 2.5% chance; all other saplings and azalea are dropped with 5% chance.
An apple is dropped with 0.5% chance.
Melon—9 Melon if broken with shears‌[Bedrock Edition only]
3–7 Melon otherwiseYesYes, capped at 9Melon Stem—0–3 Melon SeedsNoNoEvery one of three possible seeds is dropped with a chance dependent on growth stage, ranging from 7% (just planted) to 53% (fully grown).Nether Wart—1 Nether Wart if premature
3 Nether Wart if fully grownNoAffects only if fully grownPotatoes—1 Potato if premature
1–4 Potato if fully grown
0–1 Poisonous Potato if fully grownNoAffects only if fully grown
Poisonous potato is dropped with 2% chance.Pumpkin Stem—0–3 Pumpkin SeedsNoYesEvery one of three possible seeds is dropped with a chance dependent on growth stage, ranging from 7% (just planted) to 53% (fully grown).Sea Pickle—1-4 Sea PickleNoNo1 Sea pickle per pickleSweet Berries—1-2 Sweet Berries if third grow
1-3 Sweet Berries if fully growNoAffects only if third or fully grownAlso click on the sweet berry or fox harvest have same amount.
Each Fortune level can increase the amount of drops by 1.Vines—1 Vines if broken with shears[note 4]NoNoTwisting Vines—0-1 Twisting VinesYesIncreases chance of dropping Twisting VinesTwisting vines is dropped with 33% chance without fortune.
Fortune enchantment increases the chance to 55% at Fortune I, 77% at Fortune II, and 100% at Fortune III.
Breaking using Silk Touch or shears gives 100% of dropping.Weeping Vines—0-1 Weeping VinesYesIncreases chance of dropping Weeping VinesWeeping vines is dropped with 33% chance without fortune.
Fortune enchantment increases the chance to 55% at Fortune I, 77% at Fortune II, and 100% at Fortune III.
Breaking using Silk Touch or shears gives 100% of dropping.Wheat—1 Seeds if premature
0–4 Seeds if fully grown
1 Wheat if fully grownNoAffects seeds only if fully grown

Other[]

BlockExpNormal dropsObtainable with Silk TouchAffected by the Fortune enchantmentNotesCake—NoneNoNoCandle Cake—1 CandleNoNoEnder ChestT—8 ObsidianYesNoDoes not drop its contents when broken.Fire
Soul Fire—NoneNoN/AInfested Blocks—1 SilverfishPartialNoWhen an infested block is destroyed by a tool with Silk Touch enchantment, it drops the type of block that the infested block is disguised as (i.e. Stone, Cobblestone, Stone Brick...), and silverfish do not spawn.Inverted Daylight Sensor—1 Daylight SensorNoNoMonster SpawnerT15–43NoneNoN/APowder Snow—NoneNoNoCan fill it only with a bucket.Turtle Egg—NoneYesN/A

  1. Double wooden slabs drop 2 wooden slabs when mined by hand or other tools than a pickaxe
  2. It possible to get a non-sides glow lichen by using command or debug stick, it drop nothing even broken with shears.

    Do mobs always drop items?

    All items the mob picked up after spawning are always dropped, even when it isn't killed by a player and even if it is a baby zombie. This is the case only for hostile mobs, not for villagers.

    Do mobs still drop items when they fall?

    If hostile mobs die but are not killed by the player, they drop nothing. Dying by sunlight, drowning or falling used to let the mob drop items. Same goes for iron golems. Only if killed by the player, they drop iron.

    What mobs drop the most items?

    Witches have the biggest drop loot table in Minecraft. On dying, this mob can drop sticks, spider eyes, sugar, redstone, gunpowder, glowstone dust, and even glass bottles. Some may not know witches can drop potions since few witch farms rely on them dying at the players' hands.