How rare is a creeper head?

A head is a decorative block. There are six types of heads: player (only Steve's head), zombie, skeleton, wither skeleton, creeper, and dragon.

Obtaining[]

Breaking[]

A mob head can be broken using anything and drops itself when broken.

Block Mob Head
Hardness 1
Breaking time (secs)
Default 1.5

If a head is pushed by a piston or comes in contact with water or lava, it breaks off as an item.

When destroyed by an explosion, the block always drops as an item.

Natural generation[]

Dragon heads generate on end ships found in end cities.

Skeleton skulls can generate in ancient cities, which sometimes generate in the deep dark.

Mob loot[]

A wither skeleton has a 2.5% chance of dropping a wither skeleton skull when killed by a player or tamed wolf. The chance is increased by 1% per level of Looting, for a maximum of 5.5% with Looting III.

In Bedrock Edition, the chance is increased by 2% per level of Looting, for a maximum of 8.5% with Looting III.

Skeleton, wither skeleton, zombie, and creeper heads are also always dropped by the respective mob if it dies due to a charged creeper's explosion. However, if multiple valid mobs are killed in one explosion, only one head drops. The one that drops a head is chosen at random. In Bedrock Edition, the number of head drops from a charged creeper explosion is not limited. If an ender dragon or the player is killed by a charged creeper, it does not drop its head.

Usage[]

Decoration[]

Mob heads can be oriented in 16 different directions on top of a block, and 4 directions on the sides of blocks, similar to signs. They can be placed on top of, or beside each other by shift clicking.

The dragon head opens and closes its mouth repeatedly like the ender dragon when placed and powered by redstone. The same animation occurs when worn by a (horizontally) moving player, zombie, skeleton, or armor stand (note: the animation does not play if the NoGravity tag is set to 1)

Wearing[]

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The player can wear heads, similarly to pumpkins or helmets. This overlays the second layer of the player's skin.

Disguise[]

Wearing the corresponding mob head reduces the detection range for skeletons (but not wither skeletons), creepers, and zombies to 50% of the normal range. This is similar to (and stacks with) the reductions in detection range from sneaking and from the Invisibility status effect.

In Bedrock Edition, wearing any mob head or carved pumpkin makes the player invisible to other players on a locator map.

Withers[]

Wither build configuration

Withers can be spawned by placing soul sand or soul soil in a T shape, and putting 3 wither skeleton skulls on top of the T. The T can be horizontal or vertical. The last block placed must be one of the three wither skeleton skulls. A dispenser can also create a wither, by placing the final skull onto soul sand directly in front of and below it.

Dispensers[]

A dispenser can equip a mob head on a player, mob, or armor stand with an empty helmet slot, within the block the dispenser is facing.

Dispensers can also complete the construction of a wither.

Crafting ingredient[]

NameIngredientsCrafting recipeDescription
Banner Pattern CreeperPaper +
Creeper Head
Creeper face
Banner Pattern SkullPaper +
Wither Skeleton Skull
Skeleton skull and crossbones
Firework StarAny Mob head +
Gunpowder +
Any Dye
Forms Creeper shape

Enchantments[]

Mob heads can receive the following enchantments, but only through an anvil.

Name Max Level Method
Curse of Binding I
Curse of Vanishing I

Player skins[]

Human heads have an extra usage for map makers, they can be given NBT data so that they appear with the skin of any Minecraft account. This means if a player knows that a specific account has a head that is desired to display, the NBT data can be edited to make it appear.

The command to give the player a head with the skin of another player is /give @s minecraft:player_head{SkullOwner:"<PlayerName>"}. Commonly, this kind of head is called a custom head.

Another command to give the player a head with another player's skin is /give @s minecraft:player_head{SkullOwner:{Id:"<PlayerUUID>",Properties:{textures:[{Value:"<SkinURL>"}]} } }. SkinURL is a string encoded in Base64 containing the URL of the player's skin.[1] A player head saves the skin of the player from the time it was created, meaning if the player changes their skin, the head still displays the original texture.[2] This kind of head is generally called a custom head.

Marc's Head Format[]

How rare is a creeper head?

Most of the MHF mob heads provided.

Marc Watson created a number of accounts with specific skins so map makers could use common heads without the risk of someone changing their skins.[3] Nowadays, since heads do not update the skin if a player changes their skin, this is not something map-makers need to worry about, though these skins are still useful. These accounts have names in the format MHF_<Name>, for example MHF_PigZombie is the name of a Minecraft user with a zombified piglin head. MHF stands for "Marc's Head Format".[4] There are also a few blocks and "bonus" heads, for more variety. These player heads have not been updated in compliance with the Texture Update, and are outdated.

Because these are names of player accounts, these heads are obtained or placed using the SkullOwner tag, for instance: /give @s minecraft:player_head{SkullOwner:"MHF_<Name>"}.

The following names/heads have been made available:[5]

Mobs

  • MHF_Alex
  • MHF_Blaze
  • MHF_CaveSpider
  • MHF_Chicken
  • MHF_Cow
  • MHF_Creeper
  • MHF_Enderman
  • MHF_Ghast
  • MHF_Golem
  • MHF_Herobrine
  • MHF_LavaSlime
  • MHF_MushroomCow
  • MHF_Ocelot
  • MHF_Pig
  • MHF_PigZombie
  • MHF_Sheep
  • MHF_Skeleton
  • MHF_Slime
  • MHF_Spider
  • MHF_Squid
  • MHF_Steve
  • MHF_Villager
  • MHF_WSkeleton
  • MHF_Zombie

Blocks

  • MHF_Cactus
  • MHF_Cake
  • MHF_Chest
  • MHF_CoconutB
  • MHF_CoconutG
  • MHF_Melon
  • MHF_OakLog
  • MHF_Present1
  • MHF_Present2
  • MHF_Pumpkin
  • MHF_TNT
  • MHF_TNT2

Bonus

  • MHF_ArrowUp
  • MHF_ArrowDown
  • MHF_ArrowLeft
  • MHF_ArrowRight
  • MHF_Exclamation
  • MHF_Question

Sounds[]

Java Edition:

SoundSubtitlesSourceDescriptionResource locationTranslation keyVolumePitchAttenuation
distance
Block broken Blocks Once the block has broken block.stone.break subtitles.block.generic.break 1.0 0.8 16
None[sound 1] Entity-Dependent Falling on the block with fall damage block.stone.fall None[sound 1] 0.5 0.75 16
Block breaking Blocks While the block is in the process of being broken block.stone.hit subtitles.block.generic.hit 0.25 0.5 16
Block placed Blocks When the block is placed block.stone.place subtitles.block.generic.place 1.0 0.8 16
Footsteps Entity-Dependent Walking on the block block.stone.step subtitles.block.generic.footsteps 0.15 1.0 16

  1. ↑ a b MC-177082

Bedrock Edition:

SoundSourceDescriptionResource locationVolumePitch
Blocks Once the block has broken dig.stone 1.0 0.8
Blocks Falling on the block with fall damage fall.stone 0.4 1.0
Blocks While the block is in the process of being broken hit.stone 0.37 0.5
Blocks Jumping from the block jump.stone 0.12 1.0
Blocks Falling on the block without fall damage land.stone 0.22 1.0
Blocks Walking on the block step.stone 0.3 1.0
Blocks When the block is placed use.stone 1.0 0.8

Data values[]

ID[]

Java Edition:

NameIdentifierFormTranslation key
Skeleton Skull skeleton_skull Block & Item block.minecraft.skeleton_skull
Wither Skeleton Skull wither_skeleton_skull Block & Item block.minecraft.wither_skeleton_skull
Zombie Head zombie_head Block & Item block.minecraft.zombie_head
Player Head player_head Block & Item block.minecraft.player_head
Creeper Head creeper_head Block & Item block.minecraft.creeper_head
Dragon Head dragon_head Block & Item block.minecraft.dragon_head
Skeleton Wall Skull skeleton_wall_skull Block block.minecraft.skeleton_wall_skull
Wither Skeleton Wall Skull wither_skeleton_wall_skull Block block.minecraft.wither_skeleton_wall_skull
Zombie Wall Head zombie_wall_head Block block.minecraft.zombie_wall_head
Player Wall Head player_wall_head Block block.minecraft.player_wall_head
Creeper Wall Head creeper_wall_head Block block.minecraft.creeper_wall_head
Dragon Wall Head dragon_wall_head Block block.minecraft.dragon_wall_head
NameIdentifier
Block entity skull

Bedrock Edition:

HeadIdentifierNumeric ID FormItem ID[i 1]Translation key
Block skull 144 Block & Ungiveable Item[i 2] item.skull
Item skull 516 Item item.skull.skeleton.name
item.skull.wither.name
item.skull.zombie.name
item.skull.char.name
item.skull.creeper.name
item.skull.dragon.name

  1. ID of block's direct item form, which is used in savegame files and addons.
  2. Unavailable with /give command

NameSavegame ID
Block entity Skull

Metadata[]

In Bedrock Edition, mob heads use the following data values: For the item and for the tile entity, data values determine the skull type:

DVDescription
0 Skeleton Skull
1 Wither Skeleton Skull
2 Zombie Head
3 Head
4 Creeper Head
5 Dragon Head

Item data[]

Java Edition:

Player heads use item NBT to save the owner.

  •  tag: The item's tag tag.
    •  SkullOwner: The username of the player this is a skull of. This gets converted to the compound version on almost any action.
    •  SkullOwner: Different definition for the skull's owner.
      •  Id: UUID of owner, stored as four ints. Optional. Used to update the other tags when the chunk loads or the holder logs in, in case the owner's name has changed.
      •  Name: Username of owner. If missing or empty, the head appears as a Steve head. Otherwise, used to store or retrieve the downloaded skin in the cache. Need not be a valid player name, but must not be all spaces.
      •  Properties
        •  textures
          • : An individual texture.
            •  Value: A Base64-encoded JSON object.
              •  isPublic: Optional.
              •  signatureRequired
              •  profileId: Optional: The hexadecimal text form of the player's UUID, without hyphens.
              •  profileName: Optional: Player name.
              •  textures
                •  CAPE: Optional.
                  •  url: URL of a player cape (64x32 PNG).
                •  SKIN
                  •  url: URL of a player skin on textures.minecraft.net.
                  •  metadata
                    •  model: The model of the player skin. Can be "classic" or "slim".
              •  timestamp: Optional: Unix time in milliseconds.
            •  Signature: Optional.

Bedrock Edition:

In Bedrock Edition, heads have no additional item tag.See Bedrock Edition level format/Item format.

Block states[]

Java Edition:
Floor

NameDefault valueAllowed valuesDescription
rotation0 0 The block is facing south.
1 The block is facing south-southwest.
2 The block is facing southwest.
3 The block is facing west-southwest.
4 The block is facing west.
5 The block is facing west-northwest.
6 The block is facing northwest.
7 The block is facing north-northwest.
8 The block is facing north.
9 The block is facing north-northeast.
10 The block is facing northeast.
11 The block is facing east-northeast.
12 The block is facing east.
13 The block is facing east-southeast.
14 The block is facing southeast.
15 The block is facing south-southeast.

Wall

NameDefault valueAllowed valuesDescription
facingnorth east
north
south
west
The direction the head is facing.
Opposite from the direction a player is facing when placing it.

Bedrock Edition:

NameMetadata BitsDefault valueAllowed valuesValues for
Metadata Bits
Description
facing_direction0x1
0x2
0x4
0 1 1 On the floor (rotation is stored in the tile entity)
2 2 On a wall, facing north
3 3 On a wall, facing south
4 4 On a wall, facing east
5 5 On a wall, facing west
0 0 Unused
nodrop_bit0x8 false false
true
0
1
If true, the skull does not drop as an item.

Block data[]

A mob head has a block entity associated with it that holds additional data about the block.

Java Edition:

  • Block entity data
    •  ExtraType: Name of the player this is a skull of. This tag is converted to SkullOwner below upon loading the NBT. When loaded sets the name to the value and the UUID to null.
    •  SkullOwner: The definition of the skull's owner. When this is a player_head or player_wall_head, shows this player's skin; if missing, shows the head of the default Steve skin.
      •  Id: UUID of owner, stored as four ints. Optional. Used to update the other tags when the chunk loads or the holder logs in, in case the owner's name has changed.
      •  Name: Username of owner. If missing or empty, the head appears as a Steve head. Otherwise, used to store or retrieve the downloaded skin in the cache. Need not be a valid player name, but must not be all spaces.
      •  Properties
        •  textures
          • : An individual texture.
            •  Value: A Base64-encoded JSON object.
              •  isPublic: Optional.
              •  signatureRequired
              •  profileId: Optional: The hexadecimal text form of the player's UUID, without hyphens.
              •  profileName: Optional: Player name.
              •  textures
                •  CAPE: Optional.
                  •  url: URL of a player cape (64x32 PNG).
                •  SKIN
                  •  url: URL of a player skin on textures.minecraft.net.
                  •  metadata
                    •  model: The model of the player skin. Can be "classic" or "slim".
              •  timestamp: Optional: Unix time in milliseconds.
            •  Signature: Optional.

Bedrock Edition:

See Bedrock Edition level format/Block entity format.

Achievements[]

IconAchievementIn-game descriptionActual requirements (if different)Gamerscore earnedTrophy type (PS4)
PS4Other
The Beginning? Spawn the Wither Be within a 100.9×100.9×103.5 cuboid centered on the Wither when it is spawned. 20G Bronze
Camouflage Kill a mob while wearing the same type of mob head. 30G Bronze

Advancements[]

Icon Advancement In-game description Parent Actual requirements (if different) Resource location
How rare is a creeper head?
Spooky Scary Skeleton
Obtain a Wither Skeleton's skull A Terrible Fortress Have a wither skeleton skull in your inventory. nether/get_wither_skull
How rare is a creeper head?
How rare is a creeper head?
Withering Heights
Summon the Wither Spooky Scary Skeleton nether/summon_wither

History[]

For a more in-depth breakdown of changes to textures and models, including a set of renders for each state combination, see /Asset history

Java Edition
August 28, 2012Jeb released images of the skeleton head, hinting of more types to come.
PAX 2012At PAX, Dinnerbone revealed that there would be rare drops of these mobs.[6]
1.4.212w36a
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Added skeleton, wither skeleton, zombie, player, and creeper heads.
Wither skeleton skulls are rarely dropped by the wither skeleton upon death (2.5% chance), while the other four are obtainable only from the creative inventory.
12w37a
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Changed item textures.
Added as a hidden and disabled feature, player heads can now have the skin of a specific player. A line in the language file implies that there either used to be, or in a future update, the possibility of obtaining a specific player's head.[7]
Player heads do not drop in vanilla, but mapmakers/modders/etc. can make them by adding an NBT string tag {"SkullOwner":"player_name"} on the skull items.[8]
November 7, 2012Jeb states that the official opinion is that "[dropping] player heads [on player kills] are a bit too gory for Minecraft, so it's better suited for a plugin or mod."
1.4.612w49aAny kind of mob head can now be used to craft a firework star with creeper-face effect.
1.7.213w36aCustom heads can now be obtained without third party programs via /give.
1.814w03aPlayer heads now show the skin's hat layer (this also works when a mob/player wears the head).
14w29aHeads now display a cracking animation.
14w30a
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Player and mob heads in inventories and held by mobs/players now display as blocks.
Skulls worn by mobs and players are now displayed on the armor layer. Previously, the skull replaced the mob/player's head texture; the hat layer appeared over the skull.
Skeleton, zombie, and creeper heads are now available in survival. The player can obtain them by killing the appropriate mob with a charged creeper.
Creeper heads and wither skeleton skulls are now used in crafting specific banner patterns.
14w30bA single charged creeper explosion no longer yields more than one mob head. The mob head that drops is chosen randomly.
1.8.4releaseFor security reasons, custom heads can now have textures only from mojang.com and minecraft.net.
1.915w31a
How rare is a creeper head?
Added dragon heads.
Dragon heads are currently available only in creative mode.
Mob heads now appear larger in the inventory.
15w32aCreeper, zombie, and skeleton heads can now be worn to reduce detection by the corresponding mobs by 50%.
15w32cDragon heads now generate on end ships, meaning they are now obtainable in survival.
15w33cThe disguise that is given by mob heads now reduces detection range to 37.5% of normal.
15w36aThe disguise that is given by mob heads now reduces detection range to 50% of normal again.
15w39aDispensers can now equip mob heads onto players, mobs and armor stands.
1.1317w47aThe ID of heads have been split into 12; one of each available standard head, as well as a wall counterpart of each.
skeleton_skull, wither_skeleton_skull, player_head, zombie_head, creeper_head and dragon_head are now available as items and placed blocks with a rotation block state of 0-15.
skeleton_wall_skull, wither_skeleton_wall_skull, player_wall_head, zombie_wall_head, creeper_wall_head and dragon_wall_head are available only as placed blocks with a facing block state of north, south, east or west.
Prior to The Flattening, this block's numeral ID was 144, and the item's 397.
1.19Deep Dark Experimental Snapshot 1Skeleton skull now generate as part of ancient city.
Pocket Edition Alpha
v0.12.1build 1
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Added skeleton, wither skeleton, zombie, player, and creeper heads.
The skeleton, wither skeleton, zombie, player and creeper heads use the Java textures prior to 14w30a.
v0.14.0build 1Mob heads can now be worn as armor.
v0.16.0build 4Wither skeleton skulls can now be used to spawn the wither.
Pocket Edition
1.0.0alpha 0.17.0.1
How rare is a creeper head?
Added dragon heads.
Dragon heads use a two-dimensional sprite, unlike Java does.
Bedrock Edition
1.2.0beta 1.2.0.2Mob heads can now be used to craft firework stars.
Creeper heads and wither skeleton skulls are now used to craft specific patterns on banners.
beta 1.2.0.11
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Player and mob heads in inventories and when held by mobs/players now display as blocks.
1.10.0beta 1.10.0.3Wither skeleton skulls and creeper heads can now be used to craft banner patterns.
Legacy Console Edition
TU12CU1 1.0 Patch 11.0.1
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Added skeleton, wither skeleton, zombie, player, and creeper heads to the creative inventory.
Wither skeleton skulls currently do not have a use.
TU19CU7 1.12 Wither skeleton skulls can now be obtained by killing wither skeletons.
Wither skeleton skulls can now be used to build the wither.
TU31CU19 1.22 Patch 3Skeleton, zombie, and creeper heads are now available in survival. The player can obtain them by killing the appropriate mob with a charged creeper.
TU46CU36 1.38 Patch 15
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Added dragon heads.
New Nintendo 3DS Edition
0.1.0
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Added skeleton, wither skeleton, zombie, player, and creeper heads.
1.7.10
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Added dragon heads.

Skull "item"[]

The following content is transcluded from Technical blocks/Skull.
Java Edition
1.4.212w36aHeads have an extra, unobtainable item form corresponding to its block ID. It can be obtained via the /give command or inventory editors with numeric item ID 144.
Unlike the proper head items at the time, it had a placement sound, and was capable of directly replacing replaceable blocks. (The proper head items could only replace them indirectly, i.e. they could be placed against the side of a block which would result in it replacing snow, however could not replace snow if the snow itself was targeted.)
The head item, if placed by a player facing north, east, south or west would result in the placement of a skull block with metadata 0, 1, 2 and 3, which were, in order, an east-facing skull visually wall attached but with a floor hitbox, a north-facing floor skull, a north-facing wall skull and a south-facing wall skull.
1.7.213w37aThe direct item form of heads has been removed from the game. It can no longer exist as an item in any way, only as a placed block.
Pocket Edition Alpha
?Skulls exist as an item.

Appearances[]

Java Edition
1.4.212w36a
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The skull item uses this texture in inventories, when held in first or third person view, as a dropped item or when in an item frame.
1.513w02a
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The skull item is now completely invisible in inventories.
The skull item causes a game crash when held in first or third person view, as a dropped item or when in an item frame.
This is due to major texture storage changes in this version.
13w02b
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The skull item now uses this texture in inventories, when held in first or third person view, as a dropped item or when in an item frame.

Names[]

Java Edition
  • 12w36a - 13w25b: [Has no defined name, rendering a minimum-length text box if highlighted]
  • 13w25c - 14w21b: tile.skull.name

When given using the /give command, it is announced as tile.skull.name.

Issues[]

Issues relating to "Head" are maintained on the bug tracker. Report issues there.

Trivia[]

  • Heads do not have their own textures and take their textures from other objects.
  • When breaking any head, the particle effect of breaking it is the same as soul sand.
  • Despite there being a default Steve head, an Alex head cannot be obtained without using custom names.
  • In Bedrock Edition, the skull variant for the item is stored under the damage component, normally used for items with durability.

Gallery[]

Screenshots[]

  • How rare is a creeper head?

    All of the heads.

  • How rare is a creeper head?

    Heads oriented in different directions.

  • How rare is a creeper head?

    A picture of player heads, including some Mojang characters.

  • How rare is a creeper head?

    A dragon head found at the bow of an end ship.

  • How rare is a creeper head?

    An animation of the dragon head when redstone power is supplied.

Development[]

  • How rare is a creeper head?

    First screenshot released of heads.

  • How rare is a creeper head?

    Second attempt.

References[]

  1. Example: {"textures":{"SKIN":{"url":"http://textures.minecraft.net/texture/292009a4925b58f02c77dadc3ecef07ea4c7472f64e0fdc32ce5522489362680"}}}
  2. "Skulls are a snapshot of the skin as it was made; just change your skin, make a skull, and change your skin back. That's intended behaviour." – @Dinnerbone (Nathan Adams) on Twitter, May 8, 2014
  3. "I'm here to make it so that people don't have to worry about having a consistent account whose skin might change." – u/Marc_IRL on Reddit, September 9, 2013
  4. "head format. I needed to pick a prefix that was short and not already taken by other usernames." – @Marc_IRL (Marc Watson) on Twitter, September 10, 2013
  5. "For those following the MHF list, I have presents for you. Full list of accounts I've made: http://pastebin.com/5mug6EBu" – @Marc_IRL (Marc Watson) on Twitter, December 9, 2014
  6. http://www.twitch.tv/pax2/b/330745811 (at 3:59:00)
  7. Snapshot 12w37a lang/en_US.lang: item.skull.player.name=%s's Head
  8. https://www.reddit.com/r/Minecraft/comments/zxn7u/its_apparently_my_cakeday_so_lets_cash_in_this/

Is creeper head rare?

A head is a decorative block. ... Head..

What is the rarest head in Minecraft?

1) Wither skeleton skull Out of all mob heads, wither skeleton skulls are the rarest ones to obtain in Minecraft. When killed by a tamed wolf or a player, a wither skeleton skull has a 2.5% chance to drop its head. Players can increase their chances to 5.5% by using a weapon enchanted with Looting III.

What are the chances of a creeper dropping its head?

Current list of vanilla tweaks mob head drop rates.