Is Stratego more complex than chess?

Is Stratego more complex than chess?

I was just wondering what people’s thoughts are Stratego. Do you all consider classic or just and older game that doesn’t hold up? I will admit that I never played this game growing up, but my friend was recently talking it up. Looking it up, it does feel like it has a lot of modern game design principles: variable setup, hidden information, somewhat low level of randomness, bluffing, and ability for tactical decisions. There’s seems to be enough there were it’s simple to learn but takes time to master. Just curious how others feel about Stratego? Is it one that you all still enjoy even though there’s plenty of new 2-player games out there.

Is Stratego more complex than chess?

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Gameplay[edit]

Is Stratego more complex than chess?

Is Stratego more complex than chess?

Computer software version of Stratego

Typically, one player uses red pieces, and the other uses blue pieces. Pieces are colored on both sides, so players can easily distinguish between their own and their opponent's. Ranks are printed on one side only and placed so that players cannot identify specific opponent's pieces. Each player moves one piece per turn. If a piece is moved onto a square occupied by an opposing piece, their identities are revealed; the weaker piece (there are exceptions; see below) is removed from the board. If the weaker piece was the attacker that piece is removed from the board; if the attacker is the stronger piece, it will remove the weaker piece and occupy its square. If the engaging pieces are of equal rank, both are removed. Pieces may not move onto a square already occupied unless it attacks.

Two zones in the middle of the board, each 2×2, cannot be entered by either player's pieces at any time. They are shown as lakes on the battlefield and serve as choke points to make frontal assaults less direct. The object is to capture the opponent's flag or make them surrender. In the event of no movable pieces for a player, the opponent is the winner. The average game has 381 moves. The number of legal positions is 10115. The number of possible games is 10535.[1]

Setup[edit]

Players arrange their 40 pieces in a 4×10 configuration at either end of the board. Such pre-play distinguishes the fundamental strategy of particular players, and influences the outcome of the game.

Pieces[edit]

For most pieces, rank alone determines the outcome, but there are special pieces. The most numerous special piece is the Bomb (each player has six; the Bombs cannot move) which only Miners can defuse and which immediately eliminates any other piece striking it. Each player also has one Spy, which wins only if it attacks. The Spy is removed if attacked by any opposing piece; if one Spy attacks the other, both are removed.

Classic version[edit]

From highest rank to lowest the pieces are:

Rank #PieceNumber availableSpecial Abilities
10 or 1 Marshal 1  
9 or 2 General 1  
8 or 3 Colonel 2  
7 or 4 Major 3  
6 or 5 Captain 4  
5 or 6 Lieutenant 4  
4 or 7 Sergeant 4  
3 or 8 Miner/Sapper 5 Can defuse bombs
2 or 9 Scout 8 Can move any distance in a straight line
1 or S Spy 1 Can defeat the Marshal if the Spy attack him first
B Bomb 6 Destroys any piece except Miner, cannot move
F Flag 1 Wins/loses the game when captured, cannot move

Ice vs Fire[edit]

In the new Hasbro version, though just a variant and not intended to replace the original game:

Rank #PieceNumber availableSpecial Abilities
10 Dragon 1 Can fly in a straight line over occupied squares
9 Mage 1 Can force a piece up to 2 squares away to reveal
8 Knight 2 Can move 2 spaces in a straight line by revealing itself
7 Beast Rider 3 Can move 2 spaces in a straight line by revealing itself
6 Sorceress 2 Can Hypnotize a piece to join you if it's a lower level and it's 1 or 2 squares away
5 Lava beast(red)/Yeti(blue) 2 Can attack all adjacent and diagonal squares
4 Elf 2 Can attack something up to three squares away without risk
3 Dwarf 5 Can take out traps
2 (Wolf)Scout 4 Can move any distance in a straight line
S Slayer 1 Can defeat the Dragon, but is beaten by all including dragon if is attacked first
T Trap 6 Destroys any piece except Dwarf, cannot move
F Flag 1 Wins/loses the game when captured, cannot move

Generalities[edit]

Each player has six Bombs and one Flag. The Flag and Bombs are the only pieces that cannot attack another piece due to being unable to move. The Bombs remain on the board, unless removed by a Miner.

All movable pieces, with the exception of the Scout, may move only one step to any adjacent space vertically or horizontally. The Scout may move any number of spaces in a straight line (such as the rook in chess). In older versions of Stratego the Scout could attack only if it began its turn adjacent to an enemy piece. In more recent versions of the game the Scout can move several squares, ending with attacking an enemy piece. No piece can move diagonally, or back and forth between the same two spaces for more than three consecutive turns.

Some versions (primarily those released since 2000) make 10 (the Marshal) the highest rank, while others (versions prior to 2000, as well as the Nostalgia version released in 2002) have the Marshal piece ranked at 1.

Strategy[edit]

In contrast to chess, Stratego is a game with incomplete information. In this respect it resembles somewhat such chess variants as Kriegspiel or Dark chess. Collecting the information, planning, and strategic thinking play an important role in Stratego. Psychological aspects are very important too.

Basic strategies[edit]

Overall strategy in Stratego involves:

  • placing one's pieces initially so as to protect the Flag, while possibly misleading the opponent as to where it is
  • making strong pieces available for attack
  • identifying patterns in the enemy's movement during game play that give clues as to the distribution of his or her forces
  • starting with stronger pieces and/or Bombs farther away from the Flag (although this is risky), so as to trick one's opponent into attacking the wrong side of the board

Placing the Spy too far forward, for example, makes it more likely to be captured early on, but placing it too far back may make it inaccessible when the enemy Marshal is identified. Likewise, Miners are weak, but their ability to defuse Bombs may be needed early (although some players prefer to leave Bombs "unexploded" as long as possible, particularly if they hamper an opponent's movements). The placement of "reserve troops" in the rearmost row and deployment of Scouts, which can move in an unimpeded straight line, is also a strategic point.

During game play, players must identify Bombs without sacrificing too many troops, determine the probable location of the enemy Flag, and form an attack plan that takes into account the likely ranks of the troops and exact location of the Bombs that usually surround the Flag.

Flag placement[edit]

Since one of the win criteria is to capture the Flag, its placement is vital. It is commonly placed on the back row surrounded by two or three Bombs for protection.[2] Some players will use this generalisation to their advantage and place the Flag somewhere unprotected, for example the Shoreline Bluff (also called "the Lakeside Bluff"), i.e. placing the Flag directly adjacent to one of the lakes[3] where the opponent may not think to look for it.[4]

Inexperienced players may accidentally alert an opponent to the location of their Flag by calling too much attention to it when they initially position their pieces on the board. This is often done by simply placing their Flag down first and then constructing their defenses around it. One counter measure for this is to place all the pieces on the board randomly and then rearrange them into the desired setup. This tactic became obsolete when some newer versions came supplied with a cardboard privacy screen.[5]

Bluffing[edit]

Some common bluffs are:

  • A player could threaten a known high-ranking piece (such as the Colonel) with an unrevealed low-ranking piece (perhaps a Sergeant) to convince the opponent to retreat.
  • A player might charge with a Miner toward a known higher-ranked piece, with the view to attack a bomb.
  • A cluster of Bombs set by itself may deceive one's opponent into thinking that the Flag is there when, in fact, it is several spaces away.
  • If a Marshal wins a battle (and is thus revealed), and the opponent immediately moves a piece near his or her back row, the player with the just-revealed Marshal may assume that this piece is the Spy when, in fact, the Spy may be several spaces away (and already close to the Marshal.) This is a common tactic as it may cause the Marshal to move next to the Spy, allowing the Spy to attack first.

Effective scouting[edit]

Scouts are very useful towards the end of the game, once the board is more clear. They can be used to identify bombs on the back row, reveal bluffs, or even capture the flag. Scouts are most effective when they are moved one space at a time until necessary, as the moment they move multiple spaces, they are identified as a scout. Since they can move along a whole line, they are also effective for catching a spy daring to move into hostile territory, even when across the game board.

Spy strategies[edit]

In most games, it is advisable to have the Spy shadow a General or a Colonel. These pieces are normally vulnerable to attack by the opposing Marshal. Keeping a General or Colonel in the same vicinity as the spy allows an effective retreat to where the opponent's Marshal can be ambushed by the Spy.

Spy bluffs are also effective. For example, using a Sergeant to shadow a Colonel might confuse an opponent, who might be reluctant to have their Marshal attack the Colonel.

Miner strategies[edit]

Sophisticated players might identify opposing Bombs, but leave them in place, interfering with the enemy's movement. To do this, it is vital to memorize the location of all the opponent's Bombs as they are identified. By keeping the Miners unmoved in their territory during the early game, a player can create the Bomb bluff, in which the opposing player may mistake those unmoved Miners for Bombs. The spy can also be used to look at another player's board.

Protecting pieces[edit]

One of the most important concepts of Stratego is the incomplete knowledge and misdirection, so the manual recommends taking a piece with one that is not much stronger than it, for example take a Captain with a Major. In the same manner, one strategy is to protect with an "evens and odds" system, where a piece is protected by one two levels stronger than it, an odd piece protecting another odd piece, for example protecting the Captain with a Colonel.

Enforcing an advantage[edit]

If a player has gained an advantage over the opponent, the advantage can be protected by attacking a high-ranked piece with one of the same rank, such as attacking a Major with another Major. This would be a significant loss for an opponent lacking a Colonel, General, or Marshal.

Attacking unknown pieces[edit]

A risky strategy, which might be necessary when losing, is to attack unknown, unmoved pieces with a strong piece. This strategy relies on odds, for example if a player attacks an unknown, unmoved piece with a General, it would lose to the Marshal, a Bomb, or the other General. The odds are 7 in 40 of losing the General, but the odds can be improved by not attacking pieces likely to be Bombs, or by keeping track of the pieces already identified.

History[edit]

Chinese predecessors[edit]

The origins of Stratego can be traced back to traditional Chinese board game "Jungle" also known as "Game of the Fighting Animals" (Dou Shou Qi) or "Animal Chess". The game Jungle also has pieces (but of animals rather than soldiers) with different ranks and pieces with higher rank capture the pieces with lower rank. The board, with two lakes in the middle, is also remarkably similar to that in Stratego. The major differences between the two games is that in Jungle, the pieces are not hidden from the opponent, and the initial setup is fixed.

A modern, more elaborate, Chinese game known as Land Battle Chess (Lu Zhan Qi) or Army Chess (Lu Zhan Jun Qi) is a descendant of Jungle, and a cousin of Stratego: the initial setup is not fixed, both players keep their pieces hidden from their opponent, and the objective is to capture the enemy's flag.[6] Lu Zhan Jun Qi's basic gameplay is similar, though differences include "missile" pieces and a Chinese Chess-style board layout with the addition of railroads and defensive "camps". A third player is also typically used as a neutral referee to decide battles between pieces without revealing their identities. An expanded version of the Land Battle Chess game also exists, adding naval and aircraft pieces and is known as Sea-Land-Air Battle Chess (Hai Lu Kong Zhan Qi).[7] Unlike Stratego and its French precursor, L'Attaque, all of these Chinese games exist in the public domain.

European predecessors[edit]

In its present form Stratego appeared in Europe before World War I as a game called L'attaque.[8] Thierry Depaulis writes on "Ed's Stratego Site":[9]

It was in fact designed by a lady, Mademoiselle Hermance Edan, who filed a patent for a 'jeu de bataille avec pièces mobiles sur damier' (a battle game with mobile pieces on a gameboard) on 11-26-1908. The patent was released by the French Patent Office in 1909 (patent #396.795 [10]). Hermance Edan had given no name to her game but a French manufacturer named "Au Jeu Retrouvé" was selling the game as L'Attaque as early as 1910.

Depaulis further notes that the 1910 version divided the armies into red and blue colors. The rules of L'attaque were basically the same as the game we know as Stratego. It featured standing cardboard rectangular pieces, color printed with soldiers who wore contemporary (to 1900) uniforms, not Napoleonic uniforms.

Classic Stratego[edit]

The modern game of Stratego, with its Napoleonic imagery, was originally manufactured in the Netherlands by Jumbo, and was licensed by the Milton Bradley Company for American distribution, and introduced in the United States in 1961[11] (although it was trademarked in 1960).

Pieces were originally made of printed cardboard. After World War II, painted wood pieces became standard, but starting in the late 1960s all versions had plastic pieces. The change from wood to plastic was made for economical reasons, as was the case with many products during that period, but with Stratego the change also served a structural function: Unlike the wooden pieces, the plastic pieces were designed with a small base. The wooden pieces had none, often resulting in pieces tipping over. This, of course, was disastrous for that player, since it often immediately revealed the piece's rank, as well as unleashing a literal domino effect by having a falling piece knock over other pieces. European versions introduced cylindrical castle-shaped pieces that proved to be popular. American variants later introduced new rectangular pieces with a more stable base and colorful stickers, not images directly imprinted on the plastic.

The game is particularly popular in the Netherlands, Germany, and Belgium, where regular world and national championships are organized. The international Stratego scene has, more recently, been dominated by players from the Netherlands.

European versions of the game give the Marshal the highest number (10), while the initial American versions give the Marshal the lowest number (1) to show the highest value (i.e. it is the #1 or most powerful tile). More recent American versions of the game, which adopted the European system, caused considerable complaint among American players who grew up in the 1960s and 1970s. This may have been a factor in the release of a Nostalgic edition, in a wooden box, reproducing the Classic edition of the early 1970s.

Modern Stratego variations[edit]

The Jumbo Company continues to release European editions, including a three- and four-player version, and a new Cannon piece (which jumps two squares to capture any piece, but loses to any attack against it). It also included some alternate rules such as Barrage (a quicker two-player game with fewer pieces) and Reserves (reinforcements in the three- and four-player games). The four-player version appeared in America in the 1990s.

Electronic Stratego was introduced by Milton Bradley in 1982. It has features that make many aspects of the game strikingly different from those of classic Stratego. Each type of playing piece in Electronic Stratego has a unique series of bumps on its bottom that are read by the game's battery-operated touch-sensitive "board". When attacking another piece a player hits their Strike button, presses their piece and then the targeted piece: the game either rewards a successful attack or punishes a failed strike with an appropriate bit of music. In this way the players never know for certain the rank of the piece that wins the attack, only whether the attack wins, fails, or ties (similar to the role of the referee in the Chinese game of Luzhanqi). Instead of choosing to move a piece, a player can opt to "probe" an opposing piece by hitting the Probe button and pressing down on the enemy piece: the game then beeps out a rough approximation of the strength of that piece. There are no bomb pieces: bombs are set using pegs placed on a touch-sensitive "peg board" that is closed from view prior to the start of the game. Hence, it is possible for a player to have their piece occupying a square with a bomb on it. If an opposing piece lands on the seemingly-empty square, the game plays the sound of an explosion and that piece is removed from play. As in classic Stratego, only a Miner can remove a bomb from play. A player who successfully captures the opposing Flag is rewarded with a triumphant bit of music from the 1812 Overture.

Stratego Online[edit]

Jumbo opended a free online gaming platform in April 2012. It is still in beta and is developed by Keesing Games. This platform also includes a version for iPad and Facebook. About 500 players from around the world come here together and play against each other. There is also a single player option to play against the computer. Users can play Stratego Original in full (40 piece) and quick (10 piece) mode. As an increasing number of players use memorizer tools, the skill requirement for the gameplay shifts away from memory to strategy and tactics. Stratego Online features a ranking system for the multiplayer 40 piece matches. It is based on the ELO-system

thanks for reading,,,,,,,i hope you enjoy or you will enjoy!

it is a fantastic game!!!!!!!!!!!!!try it!!!!!!!!!!!!!!good luck!!

What game is more complicated than chess?

Recently, Google developed a new computer designed to play a game that is way more complicated than chess: The ancient Chinese game of Go. Go, which has more permutations than there are atoms in the universe, is thought to be the most difficult board game in the world.

Is Stratego similar to chess?

In contrast to chess, Stratego is a game with incomplete information. In this respect it resembles somewhat such chess variants as Kriegspiel or Dark chess. Collecting the information, planning, and strategic thinking play an important role in Stratego. Psychological aspects are very important too.

Is there any game harder than chess?

Like Chess, Go offers a player rating system. But unlike Chess, Go offers a well balanced handicap system which allows a stronger player to play evenly against a weaker player and be fully challenged. With the proper handicap each player will have an equal prospect of winning.

How long does it take to play Stratego?

Stratego.