Show Can't attack a City? Hello Guys! Yeah, problem is Ghrond has walls, which means unless you have something that can bust open a gate, like artillery or some monsters (They will have a small icon among their abilities) you´ll need to siege the town and build siege towers or battering rams. There´ll be large buttons for these and they cost nothing but a bit of time. Date Posted: 30 Mar, 2020 @ 4:27am Posts: 3 Yeah, I've got trebuchets and it literally doesn't even give me the option to siege. It just shows the sword icon, but nothing happens. I think I have to re-start because my whole plan was to go west and knock out the first claimant, but that is apparently impossible even though he is totally fucked army-wise. Also, I can't even attack the non-city nearby. I also pushed forward past it and can't attack some random horse farm. I have a full stack army standing right next to an enemy settlement. The enemy has no land forces, but he does have a 1-ship navy sitting next to the settlement. When I hover over the settlement the help text tells me the settlement is within an enemy zone of control so I must attack the opposing army before the settlement. Please tell me I am missing something. There is NO way they design this so that a 20-unit army cannot attack a settlement because of a nearby 1-boat navy. Cheers. Post edited by mikojb on September 2013 You're browsing the GameFAQs Message Boards as a guest. Sign Up for free (or Log In if you already have an account) to be able to post messages, change how messages are displayed, and view media in posts.
Settlements are towns, cities or fortresses on the campaign map. Most factions are focused around fighting to control and manage settlements. Horde factions do not control settlements. OverviewEach province on the campaign map has a capital settlement, and usually also from 1-3 minor settlements (a few provinces have only 1 settlement). Owning a settlement means you own the local region around it and have vision of the area. It also lets you tax the people for money. Owning all settlements in a province grants you control of that province, and controlling an entire province allows you to issue a commandment. In the screenshot to the right, notice how the player controls 3 settlements in a province, while the last one is controlled by an enemy faction. For regular factions, settlements are where they construct buildings. As horde factions do not control settlements, they construct buildings when their horde armies are encamped. Different kinds of settlements have different amounts of building slots, which changes depending on campaign and faction. See the building slots article for more detailed info. Which settlements can be controlled by which races?
CombatAn enemy army may attack a settlement in an effort to capture it. On the campaign map, settlements have a zone of control which prevents enemy armies from going too close without attacking. Most settlements will have garrison armies which are provided by the main settlement building, and protect the settlement from attacks. The controlling faction may also position an army directly a settlement to 'garrison' it. Additionally, armies which are close by can reinforce a settlement garrison in battle.
Winning the battle for a settlement brings up the settlement options such as occupy, sack, raze etc. Types of settlementsRuinsRuined settlements dot the campaign map. Settlements become ruined when they are razed by a hostile army. Ruined settlements can be re-colonized. Province capitals and minor settlementsMost provinces have a capital settlement and from 1-3 minor settlements.
Racial capitalsSome province capitals are also racial capitals.
Faction capitalsA faction capital is the capital settlement of one specific faction (not a whole race). It is indicated by a golden border around the faction crest next to the settlement's name. If the faction capital is taken/razed then another one of the faction's cities will automatically be assigned as the new faction capital. A faction capital can be a minor settlement, if no province capital is available. Example: In The Old World and Mortal Empires, the Myrmidens settlement (province capital for Western Border Princes) is the faction capital for Border Princes. If this city is taken, then another faction capital will be assigned. But Myrmidens is not a racial capital. Ports, resources and landmarksSome settlements have special building chains available.
Strategic LocationsSome settlements will be marked as a strategic location for their chosen race - players should make conquering these a priority. Wood Elves settlementsMain article: Wood Elves settlements.
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