Age of Empires 4 civilizations tier list Reddit

Seems pretty accurate. Those are some good Delhi nerfs so hopefully we can expect some gameplay from them and not always banned.

The Chinese nerfs are extremely worrying. Its obvious if you compare PUB Chinese to how Chinese is played currently, its a direct nerf. No one builds villages before song, so 25 more wood needed. The 50 gold for IO means you have to build a mining camp now, no more Age I without mining gold like Rus can.

Supervision is nerfed and what was gained? Granaries are a joke and not worth building. Yuan Dynasty is almost never used in 1vs1. Imperial Age is preferred if you have the ressources.

The devs are trying to sell you the Dynasty changes as a buff, but unless you skip Song Dynasty its no buff at all.

The arbitrary restrictions of Dynasty units and buildings have been called out since closed beta. People filled out their survey and told the devs that these restrictions make no sense in terms of balance. Do they think Chinese is overpowered if they can rebuild a village in Yuan Dynasty once destroyed? Or still has access to Zhuge Nu in Yuan Dynasty?

Unless the players come up with new strategies Chinese will once again stay at the bottom, since most other civs received new tools or buffs or were already better.

HRE - HRE is so busted it deserves its own tier. Not only do they get huge eco value from prelates and new Aachen that serves as universal drop-off, which makes them the first to reach imperial in any game, but they also get tons of value from Regnitz. +100% gold from relics ability has huge scaling on large maps - once HRE gets something like 8 relics it becomes unstoppable and can spam whatever it wants indefinitely. And let's not forget the Printer. This kind of economy means you can easily build a wonder before other team does. And in team games whoever builds the wonder first often wins.

French - French has always been good because of how well it can perform in every situation. They get the best version of the best unit in the game, and if that doesn't work they are flexible enough to switch to Arbaletrier or something else. If they want to turtle then faster vills building combined with several TCs works well for them, and Red Palace is the best keep in the game second to none. If they want to go for wonder then cheaper eco upgrades combined with Guild Hall on stone give French a solid chance to be the first one to pull it off. And if its a water map then French will get water control through early hulks and will then capitalize on that advantage. With Chamber of Commerce finally fixed, French gets one of the best trade in the game, which offers it sustain in the long run, as they can trade for every resource.

Mongols - since you can no longer simply eliminate people by landmark snipe, the game largely shifted towards dealing economic damage, like killing vills and burning farms or houses. And Mongols are masters at this. The mangudai deathblob is a meme of and in itself because of how toxic it is and how it forces a reaction. The ability to wipe the opponent's eco in a matter of seconds is complemented by arguably the best trade in the game. Long routes of large maps combined with Yam Aura and Mongols ability to earn basically all resources from trade make them very strong and if someone on your team will be building a wonder, it will often be the Mongol player. However, one big problem with Mongols is lack of walls or keeps, meaning they struggle to protect their stuff on large maps, their trade is vulnerable to raiding and by being unable to wall chokepoints Mongols can sometimes be a burden rather than a benefit to the team. They also struggle on heavily walled map, because if they're unable to deal eco damage they are pretty much useless.

Abbasid - Abbasid got a strong economy and one of the best trade in the game. Without landmark snipe House of Weakness no longer drags them down and they can actually be pretty good. The problem of this civ is while it has good economy, it kinda struggles to project it into a victory. Spearmen lack scaling, camel riders are way too niche of a unit, and even then don't perform that well in their niche - so Abbasid comp is mostly lancers and camel archers. Both units are super food intensive, and later on I find Abbasid not as good at producing food as some other civs. Wonder victory however is a very viable option with them.

English - while English excels at early aggression, it is no longer relevant, because early all-ins are rapidly falling out of favor in team games since the risk now far outweighs the benefits. Its economy is average compared to other civs, and it is slow to accomplish anything. Enclosures are good, but if you rush imperial you will have to spend some 15 minutes passively at your base without helping your team - pretty much like HRE would have to several patches ago. The redeeming factor for English however is their food economy, which puts them in a particularly good position to spam horsemen. And with horsemen they are able to deal tons of eco damage. Wonder victory, which English is kind of good at due to defensive bonuses is, however, not advised as there are many civs that will accomplish it faster than you.

Chinese - Chinese has been hit hard by Season 2. Cancer lancer cheese is no longer a thing, so there's not much reason for China to build it. Siege became super vulnerable and dies to a horsemen's sneeze, so building siege is now a huge risk and it will be hard to get value from it. While people are still building grenadiers, they are no longer that impressive. China used to be a good contender for wonder victory, but several patches severely crippled them. Back when a wonder cost 3k of every resource it was viable. Now when it costs 6k of every resource, China is a little bit slow to pull it off. In addition, a big part of what made China wonders successful was their bonus to stone walls hp, which allowed them to build layers after layers of stone walls and win games through sheer stalling - and that has been nerfed.

Rus - I barely saw Rus in 4v4s before the patch, and I barely see them still. After the fix of the broken horse archers it lost a lot of their appeal as a civ, and has never recovered since. Siege with High Armory used to be a big focus for Rus, so it's among the civs that siege nerfs hurt the most. Streltsy remain the huge part of what makes Rus work, but in my experience it somewhat struggles with their sustained production. One of Rus' huge drawbacks is lack of stone walls, and even though their imperial keep now addresses that, they arrive at too late of a point in the game to be relevant. Even in spite of Golden Gate, Rus' economy is also not really the best one. On the bright side, Rus can still be used to help your HRE teammate get relics I suppose..

Delhi - Elephants are a huge part of what makes Delhi work, and they are just not viable on large maps. They are terminally slow and longbows blob or mangudai blob just craps on them. Delhi however are situationally useful on KotH where they can secure a sacred site in feudal and possibly lead to an early victory for their team that way.

Age of Empires 4 civilizations tier list Reddit