An existing connection was forcibly closed by the remote host Plastic SCM

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  • an existing connection was forcibly closed by the remote host

I got a "an existing connection was forcibly closed by the remote host" error after attempting to check in for the first time. In the plastic.debug.log file, I found the following error:

ERROR PlasticPipe - There was a problem deserializing method response for CalculateMerge from gamesforlove@cloud

I'm not sure what might be causing this. I had previously been able to check in that project, and I recently reinstalled Plastic to try to fix that problem, but still got this error. Collaborators working on the same project seem to have no issues.

I've attached the entire log. Any advice would be really appreciated, thanks.

C:\Users\<User>\AppData\Local\Microsoft\VisualStudio\14.0\Extensions\nwmw0re3.djd\remoting.conf

C:\Users\<User>\AppData\Local\Microsoft\VisualStudio\14.0\Extensions\nwmw0re3.djd\extensions\config_samples\bugzilla.conf

C:\Users\<User>\AppData\Local\Microsoft\VisualStudio\14.0\Extensions\nwmw0re3.djd\extensions\config_samples\fogbugz.conf

C:\Users\<User>\AppData\Local\Microsoft\VisualStudio\14.0\Extensions\nwmw0re3.djd\extensions\config_samples\jira.conf

C:\Users\<User>\AppData\Local\Microsoft\VisualStudio\14.0\Extensions\nwmw0re3.djd\extensions\config_samples\mantis.conf

C:\Users\<User>\AppData\Local\Microsoft\VisualStudio\14.0\Extensions\nwmw0re3.djd\extensions\config_samples\ontime.conf

C:\Users\<User>\AppData\Local\Microsoft\VisualStudio\14.0\Extensions\nwmw0re3.djd\extensions\config_samples\polarion.conf

C:\Users\<User>\AppData\Local\Microsoft\VisualStudio\14.0\Extensions\nwmw0re3.djd\extensions\config_samples\rally.conf

C:\Users\<User>\AppData\Local\Microsoft\VisualStudio\14.0\Extensions\nwmw0re3.djd\extensions\config_samples\trac.conf

C:\Users\<User>\AppData\Local\Microsoft\VisualStudio\14.0\Extensions\nwmw0re3.djd\extensions\config_samples\versionone.conf

C:\Users\<User>\AppData\Local\Microsoft\VisualStudio\14.0\Extensions\nwmw0re3.djd\theme\windows\default\theme.conf

C:\Users\<User>\AppData\Local\Microsoft\VisualStudio\14.0\Extensions\nwmw0re3.djd\theme\windows\default\colors\colors.conf

C:\Users\<User>\AppData\Local\Microsoft\VisualStudio\14.0\Extensions\nwmw0re3.djd\theme\windows\i3\theme.conf

C:\Users\<User>\AppData\Local\Microsoft\VisualStudio\14.0\Extensions\nwmw0re3.djd\theme\windows\i3\colors\colors.conf

C:\Users\<User>\AppData\Local\Microsoft\VisualStudio\14.0\Extensions\nwmw0re3.djd\theme\windows\montana\theme.conf

C:\Users\<User>\AppData\Local\Microsoft\VisualStudio\14.0\Extensions\nwmw0re3.djd\theme\windows\montana\colors\colors.conf

C:\Users\<User>\AppData\Local\Microsoft\VisualStudio\14.0\Extensions\nwmw0re3.djd\theme\windows\montana-dark\theme.conf

C:\Users\<User>\AppData\Local\Microsoft\VisualStudio\14.0\Extensions\nwmw0re3.djd\theme\windows\montana-dark\colors\colors.conf

Hi,

I am currently implementing version control for my Unity 2021.2 project ( a space base building game ) with Plastic SCM Cloud, and I am trying to check-in the initial version of the project (around 1GB for 1500 files).

Whether in the client or in the Unity plug-in, basically, after transmitting around 5MB unencrypted, the connection breaks with the message "The remote connection was forcibly closed by remote host". As noticed in other posts, it seems to be getting slightly better with time, so it may be a kind of anti-spam mechanism gone wrong, but it is still very annoying.

I did not change any configuration (using default), and I am running on Windows 10, so an interference of the very active firewall or other security components may be a possibility, though it did not change anything when I switched the firewall off.

I have a reasonably good DSL connection and I did not have any problem, say, in uploading tons of photos and 1GB videos to Google Drive.

I would be very interested in any hint on how to improve the annoying situation.

I have an unity3D game and a winforms c# application and Microsoft SQLServer 2014 installed on a Windows 10 enterprise.

The winforms c# application is a tool for user to insert data into database and the unity3D game will read data from the same database and they are working perfectly with the same connection string for both winforms c# application and unity3D game.

Problem is: When I deploy all of them to my client's computer which running windows 10 pro the windows form application working but I faced this error when running the unity3D game "An existing connection was forcibly closed by the remote host", and this is my connection string for both winform application and unity 3D game:

"server=localhost\SQLEXPRESS2014;database=diembao;User Id=sa;Password=111111;"

So anyone please tell me why I'm facing this error and how to fix? I've try to replace "localhost" with my computer name and my computer local IP address but this error still occur.

Update: One more information, When I change from SQLEXPRESS to SQLServer for developer edition I got this error instead: "SocketException: An address incompatible with the requested protocol was used"

What is Plastic SCM in unity?

Unity Plastic SCM is a version control and source code management tool built to improve team collaboration and scalability with any engine. It offers optimized workflows for artists and programmers, as well as superior speed working with large files and binaries.

Why does remote host connection forcibly close?

The error means the service is not running or the client cannot reach the remote system. You'll want to get the IP address (ipAddress) returned from your code to make sure the IP is the expected IP. While remoted into the server ping the remote IP address to see if the IP is reachable from your server.