Posted by1 year ago Show
Archived I'm relatively new to this game, but so far, I've found one paradise planet, that I've set up a base, overlooking a lake. Another planet this is a dessert, I forgot to rename it, so lost that chance, that is sand and just a different experience and now I found a capped planet, that has rolling hills, green fields and blue skies. So I figured I'd set up a base there. The answer is likely "however many you want!" But just curious what other people do?! This thread is archived New comments cannot be posted and votes cannot be cast
The subject of this article is from the Endurance update. A player created base - Throne Hall Base building allows a player to build a personal residence. Summary[]A player created base - Keeper Base Base building allows the player to build multiple bases, which can be used for farming, storage and recharging Hazard Protection or Shield. Each save has a limit of 450 bases including one's freighter base, so 449 planetary bases. The game displays a generic "unsuitable location" error message once the limit has been reached. There is also a limit of 16,000 base objects per save and a 3,000 components upload limit per base. Bases which use more than 3,000 parts cannot be uploaded. Racetracks may also be created and shared at a player base. Base building is available to all four Game modes currently offered in No Man's Sky. To create a base, simply place a Base Computer (found under "Portable Technology") anywhere, use it to claim the territory, and start building. Location Selection[]In general, selecting a location for a base is not restricted, however the following should be considered on selecting a location for a base:
Base Construction[]See Construction for a detailed description of construction information. Base Editing[]Editing a base can include removing a component or changing the colour scheme. To do either of these things, open the Build Menu, and hold down the left control key. This will bring up the following two options:
Base Deletion[]If a player chooses the "Delete Base" option in the Base Computer, all components in the base building area will be instantly erased and added to the Base Salvage Capsule. Once a player can build the capsule, a percentage of the materials from their deleted bases can be recovered. Base Sharing[]
See the Player Base Catalogue for a list of shared bases. They can be visited using the respective coordinates on the Pilgrim Star Path website, or by using Portals. Base Components[]All available components are listed on the Structure types page. There is a limited number of components that can be initially used to construct a base. It is possible to increase the diversity of components in the following ways:
Mission Rewarded Base Components[]A base provides a home location for a player's NPCs Employees. These can be recruited from Space Stations to fill their respective terminals that a player can install in their base. They then send the player to perform certain tasks to unlock new blueprints, such as Exocraft bays, Haz-Mat Gauntlet and the Advanced Mining Laser. The five types are Overseer, Scientist, Armourer, Farmer, and Technician. Each type will require a specialized terminal to be built before they can be hired. Doors count base NPCs as entities so if a NPC is close to a normal door, normal doors will stay perpetually open unless the NPC is moved further away from the door. In the event that a player wants to move bases, all they have to do is construct the respective terminals inside of their new base. Hold the action key (E for default on PC) and they'll appear. This can be done without an issue and is cost free. This means a player could have terminals at all the bases they build, and simply "call" the needed employee when they have the needed materials for their mission or to begin generating their mission structures closer to a base on newly discovered planets. The player should build a Construction Terminal as soon as possible. This will allow the first set of missions to be issued by the Overseer (see Employees above). These missions will lead to all other terminals, the employees associated with those terminals, and hence unlocking additional missions that can add to the number of base components available for base building. The following blueprints are not available via Construction Research Unit and must be learned via the Expanding the Base mission or the Construction Research Station and it's related missions and are in order of obtained:
Using The Construction Research Technology[]Additional components can be unlocked at the Construction Research Unit or the Construction Research Station. As the player buys/earns additional components from various methods, then additional related components will be unlocked; i.e walls with glass windows. Salvaged Technology can be obtained by scanning for Buried Technology Modules with the Analysis Visor and then digging up the module with the Terrain Manipulator once the player is close enough. Opening them will give the player one to five Salvaged Technology and very rarely, two modules may spawn in the exact same spot. Storage Containers[]Storage Containers can be built for additional storage capacity. Each contains 20 slots with twice the capacity of a starship inventory slot, and up to 10 can be built. This provides the player with 200 additional inventory slots if they choose to build all the containers. The blueprint for Storage Containers is given by the Overseer during their mission series. Containers may be recoloured or named in order to keep track of where resources are stored, and also contain an external number from zero to nine. A player may build only one of each Storage Container, but they can be built at any base they own, including aboard their freighter. Resources can be teleported to storage from anywhere but they cannot be teleported back unless the player is actually in the base where the resources are stored (or the player has a freighter with matter beam and the appropriate containers in the system). Storage containers are shared across all bases, making resources retrievable at any location, as long as the container is built in the local base or on the players' Freighter. Teleporters[]Creating a base allows the player to build a Base Teleport Module, which can instantly transport the player to their other bases. It can also teleport to previous locations that have been activated, like Space Stations or other players' bases. Bugs[]
Report Base[]If you get trapped in someone's base or the Base has an offensive build, go into quick menu (down on D-pad for console), scroll to the far right, and select Report Base. This will work as long as you are within 50u of another player's claimed base property or any object belonging to a base, making it nearly impossible for malicious builders to trap players effectively or deny them access to points of interest/tech finds. Once reported, the offending base will be removed entirely from the reporting player's game. Tips[]Bases should be built in a strategic location if possible to facilitate farming and completing missions:
Extending A Base Radius[]Extending A Base Range Sometimes a particular location is desired for aesthetic or other reasons, but it is also desirable to access Hotspot resources that may not be convenient to access from the preferred location. The normal base computer radius is 300u from the base computer (which is the center of the base), however it is possible to extend the range of a base by over three times this to 1000u. To do this, the boundary must first be unlocked by using a Save Point or Beacon within your base then reloading that save. Next, drop any structure or technology base building element (say a Storage Container or a Supply Depot or even a floor segment) at the edge of the base boundary but within the limits of the computer range. This will create a bubble of buildspace ~50u in radius at that location. This can be used to daisy chain up to 1000u from the original location, allowing additional hotspots to be accessed from a specific base location. Power and supply pipes of course will need to be run to all these remote locations from the main base site. Retrieving A Pre-NEXT Base[]An inactive Base Computer ready to claim. If an older save is updated to the NEXT version of No Man's Sky (version 1.5+), the player will spawn without their base. Follow these steps to get a previous base back: Release history[]
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References[]How many bases should you build in no mans sky?Summary. Base building allows the player to build multiple bases, which can be used for farming, storage and recharging Hazard Protection or Shield. Each save has a limit of 450 bases including one's freighter base, so 449 planetary bases.
Is it worth building a base in no mans sky?Building a base is an essential part of No Man's Sky, and while making them look good is a fun aspect, they can be incredibly useful too. Despite having one of the worst in the past several years, No Man's Sky has fully redeemed itself to the gaming community.
How many bases does each planet NMS have?You can have as many bases as you want on a single planet, but you can only upload one of them, any others on the same planet that you upload will overwrite the former. This also counts for bases you have on that same planet on different saves. It is not one per planet per save, but 1 per planet per player.
What is the best planet to build a base NMS?No Man's Sky: 5 Best Planet Types To Live On. 5/5 Lush.. 4/5 Exotic.. 3/5 Mega Exotic.. 2/5 Barren.. 1/5 Frozen.. |