I’ve been toying with this idea since I started a second save, my current story save. The reason I started a second one was that the first felt so rushed. It was fun but exhausting at the same time. I asked on Twitter isn’t there a way to slow it down and nobody seemed to think there was. So, I’m here to tell you there is! These tips are for the PC version. I have no idea if they are the same on the console version, sorry. Show Time Limits!I don’t think it’s a spoiler to mention your first main story quest after you register your workshop is the Amber Island bridge. If you look at it in your missions log you will notice that there is no time limit. I tested this. I played a test save all the way to fall without building that bridge. Nothing happened. Not one fireside meeting. A few side quests that aren’t triggered by the bridge but that’s about it. I was able to take commissions every day if I wanted to and play and do whatever for the most part. The funny thing about this quest and some others is that you have to go to Antoine to report it built. So, you could actually finish the bridge and go to Amber Island to collect things and none of the other main quests and side quests will trigger. I’m sorry to say that if you decide to play this way you’re going to have to deal with some spoilers. You’ll have to use the wiki. There’s just no way around it. Here is the main mission page. (The titles on this page contain sort-of spoilers.) And this is what you’re looking for. Click on the link for the next step in the story missions. You want to see what the trigger is for that next mission. As we already know, you don’t get the Amber Island Bridge mission until we register the workshop. To the right of the overview, you’ll see some information. Yellow is a main mission and blue is a side-story mission. The Amber Island Bridge mission has no time limit. Under the overview, it shows the required stations. You want to have them all before you start a mission. Especially if it’s timed! You can get to this point without really seeing any spoilers at all. Going past here to see the materials without spoilers is tricky but still doable if you don’t read the text and just look at the materials list as shown below. You can have all of the materials ready and waiting before even taking the mission. This is extremely helpful in the missions that are posted on the commission board instead of just giving you the mission themselves. In these cases, if you don’t take the commissions fast enough Higgins will! So, you’re not only missing out on Gols but, more importantly, reputation. Some of these main story quests fly at you at the same time because they’re all triggered by the same event. I find this extremely frustrating. Especially considering the fact that different events trigger unique dialogue from villagers. In one case exiting the Commerce Guild after completing the trigger event triggers the next one! So, if you were to complete the previous mission the night before, go to bed, then leave the Commerce Guild the following morning you lose most if not all of the dialogue. Just something to keep in mind if you’re doing a video, taking screenshots, or just want to see what everyone has to say before moving on. In most cases, I move on to the next step not because I’m wanting to do it but because I’m just annoyed. The aforementioned dialogue may never go away. Some villagers may say the exact same line until you move on in the story. Certain areas will be off-limits. Like, until the Amber Island bridge is completed and you’ve gone to Antoine to tell him, you can’t get into the Ruins #2 or Hazardous Ruins. In other cases, a villager may be stuck in a holding pattern. Going to the same spot day after day until you give in and move on. This can work for you as well. Like if there’s something that needs to be built and, to you, it should take a long time, you can hold off assuming there is either no time limit or you have a long time limit like 28 days. There is one case that I know of where, until you finish that quest, three villagers will be off-limits completely. This quest when finished triggers more quests. It’s good to be aware of what triggers the next quests and so on to avoid a situation like this where you have to choose between continuing the story faster than you’d planned or losing access to these villagers. Trust me, from experience, it really sucks if you’re courting or married to one of them. Another reason I’ll start the next step is, like wanting to finish the bridge to get in the ruins, I want to get to the next area the questline opens. If you’ve already played through that quest in a previous save you might just want to hurry and get there. Keep in mind that this may trigger the next area you want to wait for. Another reason might be to gather resources in that area. Like the Amber Island bridge, you can sometimes open that area but not have to start the next part of the storyline without going to tell the person you did it! Missions that are posted on the commission board are tricky. If you know the materials needed beforehand though you can go there grab a commission, turn it in, grab another, turn it in, over and over and then just hold on to the final one until it’s close to expiring or you just want to get on with it. I actually tested this out for the first mission that’s posted on the board if I took none at all:
As frustrating as it is being rushed through the story like this, it’s just the way the game is. You learn to manipulate it and risk seeing some spoilers or you soldier on and get stressed. My best advice if you don’t want to check the wiki is to have a ton of materials on hand so you’ll at least be able to make things, hopefully, in time. Get the research center researching everything and make the machines right away. Get your worktable and assembly station upgraded to 3 and 2, respectively, as soon as you can afford it. The assembly station level 3 isn’t really required for anything I’ve seen and it’s freaking huge… cool as heck but huge. One thing to remember, you can re-load days. I’ve done it more than once not realizing that finishing something had triggered the next step. Hit the escape key then load and look at the list and find the day before you turned it in. Huge List of Other Random Tips:
I hope that these tips helped in some way. If you have more you can leave them in the comments. It really is a great game and even better when you can remove some of the stress the missions cause and just pursue all the game has to offer. Although, I have decided to make another save and do everything as quickly as possible to see how fast the story really goes without holding stuff back. How long is the main story in My Time at Portia?When focusing on the main objectives, My Time At Portia is about 67 Hours in length. If you're a gamer that strives to see all aspects of the game, you are likely to spend around 132 Hours to obtain 100% completion.
How many levels are there in Portia?The maximum level a player can be is 99, for a maximum amount of 98 skill points, though the point total of all skill levels is 137. Therefore, it is impossible to fully level up every skill.
How do I progress in My Time at Portia?Maximize your slow days.. Go fishing. See above.. Ruin dive. Each level in the Hazardous Ruins takes several in-game hours. So when you have time, you can go here. ... . Go Mining. Bring stamina-replenishing items and nothing else. This will get you non-craftable materials, ores, stone, etc to use for craftables.. Does My Time at Portia have time limits?With the exception of recurring missions, no missions that are missed or failed will return during gameplay on the same save file (unless using a backup file to play from a point in the past). Time limits can vary between missions, ranging from 1 hour to 28 days, or uncommonly more than 28 days.
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