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Moderators: ghendar, Warwolf How does a Portable Hole work? (See first comment)Option 126 72%Option 23 8%Option 37 19% Total votes: 36Your vote has been cast.
VulcanHero of Dragonsfoot Re: How does a portable hole work?
In other words, a portable passwall. EOTBGreater Deity of DragonsfootPosts: 10280Joined: Thu Dec 21, 2006 7:42 pmLocation: Teleporting without error Contact: Re: How does a portable hole work?Post by EOTB » Thu Nov 28, 2019 7:46 pm
My post was in the voice of a DM making a final ruling in their campaign, as much as a reply. The question put me in the same frame of mind. The dogmatic nature wasn't due to the people I was replying to, if that makes sense.
I get that - there's both a creative exercise to this stuff and a practical one. When I put this this idea-disk in the plinko machine and follow it down the pegs, it always seems to end up a slot where I'm envisioning things that alter the challenge dynamic in ways that I suspect cross over from fun to not-fun; it's not all that fun to have an easy button against some obstacles, or for your enemies to have one against the obstacles you can put against them. That's all. If a portable hole had charges that plinko machine path would be entirely different. Yeah, it's cloth, and item saves aren't great, but when players have had one they've managed to stay around for a while. If it helps, even though these two things are not the same, in terms of the dynamic coming out of their use that I dislike - I would equate a not-there screen to an item that could teleport groups of people without either risk or charges. Both of them have very creative uses which I don't think makes playing the game a more interesting activity. https://mewe.com/join/osric A MeWe OSRIC group - find an online game; share a monster, class, or spell; give input on what you'd like for new OSRIC products. Just don't 1) talk religion/politics, or 2) be a Richard VulcanHero of
Dragonsfoot Re: How does a portable hole work?Post by Vulcan » Thu Nov 28, 2019 7:49 pm
My players tend to abuse such things when left too open-ended. It takes all the challenge out of the game for them, and ultimately winds up being not much fun for everyone after a couple sessions. Your mileage may vary, of course. You do what's the most fun for your games; I'll do what's the most fun for mine. VarlDeity of DragonsfootPosts: 7862Joined: Wed Nov 05, 2003 2:13 pmLocation: Appanara; very carefully traversing Catastrophe Falls and getting soaked Re: How does a portable hole work?Post by Varl » Thu Nov 28, 2019 8:51 pm
The Portable Hole, and the largest Bag of Holding, each create one quite large extradimensional space, so without actually jumping inside, how would I retrieve my cushy chair and cask of wine to share with the party if the magic of these items doesn't retrieve them for me? An HHH has three bags in one item. I'm on a permanent vacation to the soul. -Tash Sultana, Cigarettes. XabloyanAncient Deity of DragonsfootPosts: 32559Joined: Thu Jun 17, 2010 6:37 pm Re: How does a portable hole work?Post by Xabloyan » Thu Nov 28, 2019 9:15 pm
The PH, you pretty much have to jump in to look for something. Like going into your walk-in closet, it's about as big. The UA magic items (HHH, Pouch of Accessibility, Girdle of Many Pouches, Quiver of Ehlonna etc) all have this extra utility that the content you desire is always to hand when you reach in for it. That's specific to them, and divides them from the hole and bag, which have much larger capacity to make up for their lack of a search function. Mock26Elder Deity of DragonsfootPosts: 16625Joined: Wed Mar 15, 2006 9:18 pmLocation: Chicago, IL Contact: Re: How does a portable hole work?Post by Mock26 » Thu Nov 28, 2019 10:24 pm
I run things that with a bag of holding you can reach in and pull out what you need, much like you would pulling something out of a normal sized sack. For a portable hole you have to climb inside to get what you need. One of the things I like about this approach for the portable hole is that it allows for more creative use than just a place to carry things. Having to climb inside is a small price to pay for all that weight-less carrying capacity. VarlDeity of Dragonsfoot Posts: 7862Joined: Wed Nov 05, 2003 2:13 pmLocation: Appanara; very carefully traversing Catastrophe Falls and getting soaked Re: How does a portable hole work?Post by Varl » Fri Nov 29, 2019 6:07 am
Okay, I can live with yours and Xab's rationale on these. The only thing I have issue with regarding having to get inside a Portable Hole to retrieve things is if you place it on the ground. That's not a step in situation; it's more like a fall down one. Now if it can be used as Xabloyan explains, where it is akin to a walk-in closet, I can get behind that. I used to work construction, and I've been inside a four foot deep hole to remove large rocks that were in the way. Even in my 20s, I couldn't just climb right out. I needed a hand. Good thing a character never uses this item alone, eh? I'm on a permanent vacation to the soul. -Tash Sultana, Cigarettes. garhkalTitan of DragonsfootPosts: 76655Joined: Fri Apr 30, 2004 9:39 pmLocation: Reynoldsburg, Columbus ohio Contact: Re: How does a portable hole work?Post by garhkal » Fri Nov 29, 2019 6:24 am
Maybe because that's how we envision that item to be?
You answered your own question... You'd jump inside. Confuscious sayeth, don't wash cat while drunk! Mock26Elder Deity of DragonsfootPosts: 16625Joined: Wed Mar 15, 2006 9:18 pmLocation: Chicago, IL Contact: Re: How does a portable hole work?Post by Mock26 » Fri Nov 29, 2019 6:56 am
Put a ladder inside the portable hole and build shelves around the inside and on the top shelf secure some boxes or chests and put important items inside (making sure the top of the storage device does not rise up above the lip of the hole). Then when you lay out the portable hole your important stuff is right there within quick reach and if you need something else just climb down the ladder. To me the portable hole has its own internal gravity so that for general usage things inside do not move around or fall down. When you open it up "normally" everything inside is just as you left it. You can deliberately open the portable hole upside down or vertically and have things inside fall all over the place, but as I said, through normal use the items inside do not move around. garhkalTitan of Dragonsfoot Posts: 76655Joined: Fri Apr 30, 2004 9:39 pmLocation: Reynoldsburg, Columbus ohio Contact: Re: How does a portable hole work?Post by garhkal » Fri Nov 29, 2019 7:20 pm I've had some use walls to put it on, and have the inside, organized with shelving in... Sort of like their own walk in closet. Confuscious sayeth, don't wash cat while drunk! XabloyanAncient Deity of DragonsfootPosts: 32559Joined: Thu Jun 17, 2010 6:37 pm Re: How does a portable hole work?Post by Xabloyan » Fri Nov 29, 2019 7:55 pm idk about you guys but it's a "portable hole" not a portable shed. building shelves and so on inside it seems kinda twee I wonder, though, about the nature of the sides and floor of the hole itself, within the extradimensional space. I mean I doubt they are the kind of thing that you can bolt or nail stuff to I've always kind of envisioned it like the insides of a rope trick space. Rather than having "walls" per se (leading to the question of what is outside the walls) it just kinda ends, magically. nothing to touch, no sort of barrier, but it has finite size. Mock26Elder Deity of DragonsfootPosts: 16625Joined: Wed Mar 15, 2006 9:18 pmLocation: Chicago, IL Contact: Re: How does a portable hole work?Post by Mock26 » Fri Nov 29, 2019 8:04 pm
Very nice. I am definitely incorporating this into my game, but I am going to have it come in various "depths" at 5' intervals. So it could be 5' deep, 10', 15', etc. There really is no limit on how deep it would be, but the cost soon becomes extremely prohibitive. And, when you use it as a passage you have to travel the entire distance. So if you have one that is 30' deep and place it on a 1" thick door you still have to travel 30' to get through the door.
VulcanHero of
Dragonsfoot Re: How does a portable hole work?Post by Vulcan » Sat Nov 30, 2019 12:06 am
Ah... by jumping inside. That's how they work BTB. Getting stuff out of them can be quite time-consuming if there's a lot of junk in there. The volume those items contain make them more portable closets than anything else. Or if you're playing a halfling, a two-story apartment fits in a portable hole quite nicely. A featherbed will fit quite nicely in a large bag of holding; you just have to assemble it inside the bag.
VulcanHero of Dragonsfoot Re: How does a portable hole work?Post by Vulcan » Sat Nov 30, 2019 12:08 am
After finding a portable hole, your next purchase should always be a ladder for that very reason. VulcanHero of
Dragonsfoot Re: How does a portable hole work?Post by Vulcan » Sat Nov 30, 2019 12:10 am
No, you certainly don't want to nail anything to the material of the portable hole itself. Nothing says you can't make a wooden cylindrical liner for it, though, and nail stuff to the liner... Ravens CraigLesser Deity of DragonsfootPosts: 4868Joined: Fri Apr 22, 2016 4:14 amLocation: Canada Re: How does a portable hole work?Post by Ravens Craig » Sat Nov 30, 2019 2:12 am
A portable hole makes no mention of being subject to punctures, nor does it have a weight limit or any means of being ruptured other than another extra-dimensional space.. It is a very well defined space though so building an interior seems to be the best idea. Even adding a fresh water storage tank to the bottom wood be a good idea. If done right, it would make a great refuge provided no one folds you in. I would also point out that a portable doesn't form an extra-dimensional space until it is spread out, one cannot "wear" a normal one, though there was one that was made to be worn which only provide an AC benefit of +1. This version, known as a personal portable hole made its appearance in 2nd edition. There is a specific way the game was designed and intended to be played upon which all the expansion supplements and rules are contingent. "The AD&D game system does not allow the injection of extraneous material. That is clearly stated in the rule books. It is thus a simple matter: Either one plays the AD&D game, or one plays something else, just as one either plays poker according to Hoyle, or one plays (Western) chess by tournament rules, or one does not." - Gary Gygax Mock26Elder Deity of DragonsfootPosts: 16625Joined: Wed Mar 15, 2006 9:18 pmLocation: Chicago, IL Contact: Re: How does a portable hole work?Post by Mock26 » Sat Nov 30, 2019 5:20 am Please go point that out somewhere else. I am not interested in the official item description in the Dungeon Master's Guide. I am already familiar with how the item works. I am asking how individuals run the item, as evidenced by the first three words of this discussion, "In your game." Son of BearGreater Associate of the Drakon Posts: 118Joined: Mon Nov 11, 2019 6:51 pm Re: How does a portable hole work?Post by Son of Bear » Sat Nov 30, 2019 6:39 am I voted option three. I use the standard D&D usage plus the Acme Portable Hole usage plus see this link and I like the liquid portable hole paint that is a magic item you can also manufacture and use. I think all of these are a lot of fun, because the players find so many ways to get themselves into a pickle with it. Ravens CraigLesser Deity of DragonsfootPosts: 4868Joined: Fri Apr 22, 2016 4:14 amLocation: Canada Re: How does a portable hole work?Post by Ravens Craig » Sat Nov 30, 2019 6:46 am
Well it is an open forum and we are free to address other comments made which I was doing, not actually responding to your initial post. Hopefully that clarifies your confusion. You asked how people use it, and "in my game" it is as per the rules with the additional errata to prevent silly occurrences, misuse, and inconsistency. Allowing things to be misused generally creates abuse and misuse that some have pointed out and have also stated that they won't allow the item to be used in such a way. As to what happens when an extra-dimensional space entrance disappears, it sounds like it does not necessarily sever things as one can pick up the edges of the cloth from the inside which one would have reach outside of portable hole to grab. Perhaps if something is caught between the two planes and cannot be displaced one way or the other than yes. There is a specific way the game was designed and intended to be played upon which all the expansion supplements and rules are contingent. "The AD&D game system does not allow the injection of extraneous material. That is clearly stated in the rule books. It is thus a simple matter: Either one plays the AD&D game, or one plays something else, just as one either plays poker according to Hoyle, or one plays (Western) chess by tournament rules, or one does not." - Gary Gygax
MOTPLesser Deity of Dragonsfoot Re: How does a portable hole work?Post by MOTP » Sat Nov 30, 2019 7:25 am I didn't know that the person who starts a thread becomes a mod for it. I very much like how most DF threads wander around, just like good conversations with smart people who think for themselves. "Lord, when shall we be done growing? As long as we have anything more to do, we have done nothing. So, now let us add Moby Dick to our blessing, and step from that. Leviathan is not the biggest fish; - I have heard of Krakens." Post by medallion of thought projection skaldingGreater Deity of DragonsfootPosts: 8455Joined: Thu Nov 02, 2017 1:16 pmLocation: Bermuda Triangle Re: How does a portable hole work?Post by skalding » Sat Nov 30, 2019 3:26 pm
IMC a party used a box/bag-within-a-bag approach for a bag of holding. Meaning they simply had a large box with all their "domestic" stuff in it, and another box with their cookware, etc. That way they weren't pulling out the skillet, then the tongs, then the spare bow strings, before finally getting to that bundle of crossbow quarrels. There's no reason a portable hole couldn't hold several trunks with segregated items in them. (PS - Didn't say overtly, but completely agree re: modular shelving and hook image. But the DM could always place a "shrinkable shed" for the longstanding players who really wanted that particular ongoing itch scratched. If any such exist. )
Depends. Some threads are curated more by their creators than others, especially if the thread is devoted to a specific narrow topic or request for information or a particular problem. Also, while the various rule iterations are always a good touchstone or datapoint for ongoing discussions, some posters occasionally add a dash of stridency, a pinch of dogmatism, and a sprinkle of foolish consistency, making the community sourced dish taste like a hobgoblin's ampit. Last edited by skalding on Sat Nov 30, 2019 4:31 pm, edited 1 time in total. Mock26Elder Deity of DragonsfootPosts: 16625Joined: Wed Mar 15, 2006 9:18 pmLocation: Chicago, IL Contact: Re: How does a portable hole work in your game?Post by Mock26 » Sat Nov 30, 2019 4:45 pm
I started doing that because I once had a DM who told me it would take up to several hours for my character to find something inside that character's portable hole, because he just assumed that everything was randomly thrown in and accumulated in a pile at the bottom. He also required fragile items to make saving throws every time they were "dropped" into a portable hole or something else was "dropped" inside. He also required a strength check to get inside and another to get out, and if you failed you took falling damage. Yeah, I know full well that he was nowhere near to being a normal DM but ever since him I figured it is better to play it safe. Besides, saying that there are shelves inside takes seconds to write on your character sheet and can easily be hand waived by the DM and take less than a minute. "Fine, you build the shelves, they cost 2 gold pieces." Plus, it is fun to personalize a character and/or his items ZalmanHero of Dragonsfoot Posts: 1535Joined: Thu Aug 07, 2014 2:56 pm Re: How does a portable hole work?Post by Zalman » Sat Nov 30, 2019 5:57 pm
That's really good, thanks for sharing! For the sake of alliteration, "Portable Passage" trumps "Portable Tunnel", and for that matter "Portable Pit" tops "Portable Hole". Old School? Back in my day we just called it "School". ZalmanHero of DragonsfootPosts: 1535Joined: Thu Aug 07, 2014 2:56 pm Re: How does a portable hole work?Post by Zalman » Sat Nov 30, 2019 5:59 pm
I'm not familiar with L. Watt-Evans, but I like this a lot, very Mary Poppins. I would do last-in-first-out; maybe that's what you mean too. Old School? Back in my day we just called it "School". Rune of DoomHero of DragonsfootPosts: 1641Joined: Wed Aug 13, 2014 4:51 am Re: How does a portable hole work in your game?Post by Rune of Doom » Sat Nov 30, 2019 6:05 pm Huh. I'd always assumed BtB portable holes needed to be laid flat to work, in addition to being opened to their full extent. But upon re-reading the description, I see it just says "When spread upon any surface" which should allow a curved surface of sufficient size. Anyway, I think it has to be fully opened in order for the access to the extra-dimensional space to be available, because as soon as you start folding (I would count even a little rolling as equivalent to folding) the "entrance disappears". Rather than be a Killer DM and/or give the PCs a handy monomolecular slicer, I'd rule than anything sticking out (or sticking in) would be ejected in the direction of the larger part of the object (but not so forcefully as to cause damage), going in favor of the thing's 'side of origin' to resolve any edge cases. I.e. MU sticking their head and arms out when a gnome flips an edge up gets shunted down into the hole. Probing with the tip of a weapon when the hole closes gets the weapon pushed back as the entrance disappears and the extra-dimensional space becomes inaccessible. I would have someone or something get chopped in twain only if the hole is destroyed while they are partway through. I.e. if the MU using the hole as a sort of foxhole in the above example is affected by Mordenkainen's Disjunction that destroys the hole, they'd be decapitated. (Or possibly given a save vs. spell to drop into the hole safely. For definitions of "safely" that involve being stuck in an inaccessible pocket dimension with 10 minutes of air.) I don't always use BtB portable holes though. I've had ones that are fold-able always-on gateways to their pocket dimensions, and ones that lead to pocket dimensions of different sizes. (Anywhere from a handkerchief with the internal volume of a large sack, to a regular seeming portable hole that was actually the gateway to a lich's lost fortress-tomb.) I've also used Knights of the Dinner Table's Bagworld approach on occasion, although the player have never noticed what I was doing. One final note - I always have the gravity inside the hole be the same as that outside (except for Bagworld portals)... which means the contents can be tossed around when the hole is opened. (If, for example, the PCs fill the hole on a floor, but then spread it on a wall to access it later.) This does have the effect that the hole can always be "emptied out" by opening it on a ceiling. (Its made partly from the "webs of a phase spider" so of course it'll can be unfolded onto almost any suitable surface.) osrgamerLesser Deity of DragonsfootPosts: 4357Joined: Sat Aug 26, 2017 6:00 pm Re: How does a portable hole work in your game?Post by osrgamer » Sat Nov 30, 2019 8:29 pm Option 4: However it works when Wile E. Coyote uses it. Crom is your god, Crom and he lives in the earth. Once, giants lived in the Earth, Conan. And in the darkness of chaos, they fooled Crom, and they took from him the enigma of steel. Crom was angered. And the Earth shook. garhkalTitan of DragonsfootPosts: 76655Joined: Fri Apr 30, 2004 9:39 pmLocation: Reynoldsburg, Columbus ohio Contact: Re: How does a portable hole work in your game?Post by garhkal » Sat Nov 30, 2019 9:56 pm Looking into all these answers, i think from now on, i'll have portable holes (FOR GAMES I RUN) work thusly.
Confuscious sayeth, don't wash cat while drunk! Ravens CraigLesser Deity of DragonsfootPosts: 4868Joined: Fri Apr 22, 2016 4:14 amLocation: Canada Re: How does a portable hole work in your game?Post by Ravens Craig » Sat Nov 30, 2019 10:53 pm
Why did you make it 10' cube instead of a 6' diameter by 10' deep hole? I do like that you went with laying it out flat, could be interesting on spreading it out on a wall as you might need a few people to hold it in place. If one were to enter it from a vertical position, would you change the orientation of the relative gravity as well? Or would down always be perpendicular to the opening? There is a specific way the game was designed and intended to be played upon which all the expansion supplements and rules are contingent. "The AD&D game system does not allow the injection of extraneous material. That is clearly stated in the rule books. It is thus a simple matter: Either one plays the AD&D game, or one plays something else, just as one either plays poker according to Hoyle, or one plays (Western) chess by tournament rules, or one does not." - Gary Gygax What is a portable hole used for?In various works of fiction, a portable hole is a two-dimensional device that can be used to contravene the laws of physics by creating a passage through a solid surface, through which characters can move.
How long can you survive in a portable hole?A breathing creature within a closed portable hole can survive for up to 10 minutes, after which time it begins to suffocate. Placing a portable hole inside an extradimensional space created by a Bag of Holding, Handy Haversack, or similar item instantly destroys both items and opens a gate to the Astral Plane.
What happens when a portable hole is destroyed?Both the bag and the cloth are sucked into the void and forever lost. If a portable hole is placed within a bag of holding, it opens a gate to the Astral Plane. The hole, the bag, and any creatures within a 10-foot radius are drawn there, the portable hole and bag of holding being destroyed in the process.
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