Intro
CCIRs "A Commander’s Critical Information Requirements is an information requirement identified by the commander as being critical to facilitating timely decision making" CCIRs are what information a commander 'needs to know' in order to complete their mission CCIRs usually change from mission-to-mission but generally speaking, each type of unit uses the same types of CCIRs over and over again for each type of mission (raid; ambush, retrograde defense etc.) CCIRs are composed of 3 parts:
Each part identifies a categories of critical intelligence requirements that a commander has identified as critical for MC (Mission Complete)
CCIR Identification
The commander is tasked with selecting what CCIRs a unit needs to answer its intelligence gaps
An Infantry company's CCIR needs will be different than an ADAs (Air Defense Artillery) CCIRs An Infantry company tasked with a raid mission will have different CCIRs than another Infantry company tasked with a mobile defense mission Having said that, each type of unit (INF; ADA; SF; ENG etc.) will have some basic CCIRs that cover that unit's specialties and capabilities This basic and common set of CCIRs facilitates the mission planning process as unit's already can prepare an SOP/template of CCIR needs and how to satisfy them Some examples of CCIRs by 'S-Shop' include: S1 - how many personnel are mission ready vs. personnel needed (FFIR) S2 - what the ENY composition, disposition and strength is (PIR) S3 - do not allow ENY counter-reconnaissance to identify our INF Scout forces (EEFI) S4 - what our logistical needs and capabilities are (FFIR) S6 - what the ENYs Electronic Warfare (EW) capabilities are (PIR)
Friendly Forces Information Requirements (FFIRs)
FFIR
Priority Information Requirements (PIR)
PIR PIR answers many of the METT-TC questions/needs Each PIR item can be further divided into other, more specific categories:
PIR Components: EEI - the first sub-category of PIRs, EEIs can look for an answer to a very specific question on the general PIR needs. Each PIR can have 1 or more EEIs that answer the PIR in its various possibilities. Indicators - an indicator is a positive or negative identifier that conforms the specific EEI. In order to answer the specific EEI, a Soldier must know what indicator(s) to look for. SIR - describes what/how many collection asset(s) are needed to obtain the required intelligence (the indicators for the EEI for the PIR). Sometime an SIR can be visually (non-magnified); visual (magnified), IR/thermal sensor, in-ground sensor (seismic); UAV; camera etc. PIR example: - where is the ENY FLOT (Front Line of Own Troops)? #1 EEI of the PIR - where are ENY bunkers located? Indicators of #1 EEI - dirt mounds, paired Soldiers entering and leaving a specific confined area SIR of the Indicator #1 EEI - confirm position by visual/UAV use #2 EEI of the PIR - where is the company CP (Command Post) located at? Indicators of #2 EEI - increased foot traffic entering and leaving a location suitable for a CP SIR of the Indicator #2 EEI - utilize our EW (Electronic Warfare) capabilities to confirm CP location
EEFI (Essential Elements of Friendly Information)
EEFI
Uses for Arma III
The need to answer a commander's CCIRs can be a stand-alone mission in of itself
The 'OPFOR' must ensure that EEI/Indicators/SIR are offered in the manner that an ENY unit would present itself with Ex. A Scout unit is conducting a route reconnaissance to allow for the passage of friendly forces. The 'OPFOR' can have a supply box named 'mines', have concertina wire (both laid and still rolled-up); can show wire cutters; some mines on the road; tire track to a bunker etc. Additional items such a spray paint markings on the ground (in red and green markings), portable mine sweeper, white and red marking tape, a bomb crater etc.
Conclusion
CCIRs are selected by the commander of a unit
These CCIRs are used to answer:
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