Don t wake the dragon game

Bianca Schulze is the author of Don't Wake the Dragon and Who Loves the Dragon?, as well as the founder and editor of The Children's Books Review - a resource devoted to children's literature and literacy. Bianca is also the bestselling author of 101 Books to Read Before You Grow Up. She is a reader, reviewer, mother, and children's book lover. Born and raised in Sydney, Australia, Bianca now lives with her husband and three children near Boulder, Colorado.

Samara Hardy is the illustrator of Don't Wake the Dragon and Who Loves the Dragon?. An experienced illustrator and designer, she has created artwork for clients across the globe for greetings cards, stationery, homewares, children's books, and much more. She lives in Surrey, England.

Clever Publishing was founded in 2010 with the purpose of changing children's lives for the better. We create a world full of fascinating experiences for families through our books, games, sets, and series. Focusing on Pre-school and Edutainment, we've developed a wide range of innovative formats with modern teaching techniques. Kids love to read, touch, and play while learning, so our program includes products for all ages, including box sets; board books; puzzle books; learning flash cards; interactive coloring, activity, and word play formats; and boards games for the entire family. Our dream team - more than 100 employees worldwide - have a comprehensive understanding and knowledge of children's books. With this expertise, we present products that are fun, entertaining, and vibrant. We are modern and educational and strive to always emphasize the importance of first experiences. We connect to the needs of busy parents and aim to enrich the time spent with their children. Our goal is to make children - as well as their parents happy!

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Don t wake the dragon game

While pursuing a social work degree, you may encounter children who need assistance building trust and teamwork skills. We’ve outlined eight cooperative games that both challenge and entertain children while teaching them vital social skills and how to interact with peers. Today’s children face new and different challenges than those before them. Technology can overwhelm their lives, and with more pressure on parents due to financial and social obligations, children often miss out on essential opportunities to learn social skills. Social workers may interact with children who are more regressed than their peers when it comes to social interaction and social trust. Cooperative games are a great way to help children learn crucial teambuilding skills. We’ve outlined eight great games for children that help build critical thinking, teamwork and communication skills. After each game, have the children discuss how they applied teamwork to the task at hand, why teamwork helped them complete the tasks and tactics they used that did or didn’t work. Be sure the ideas are coming from the children themselves; resist the urge to let the conversation become a lecture.

Fingertip Hula Hoop
In this game, children stand in a circle and raise their arms, then extend their index fingers. The group supervisor places a hula hoop so that it rests on the tips of the children’s fingers. Children are told that they must maintain a fingertip on the hula hoop at all times, but are not allowed to hook their finger around it or otherwise hold the hoop; the hoop must simply rest on the tips of their fingers. The challenge is for the children to lower the hoop to the ground without dropping it. To make this more challenging, you can place communication constraints on the children—no talking or limited talking, for example.

Don’t Wake the Dragon
This game has a fun element of pretend. The premise is that the children are villagers in a town under siege by a fire-breathing dragon. The only way to save their village is to line up in order of height. But, they can’t talk to each other, or they’ll wake the dragon! Once the children feel they have lined up correctly, they should simultaneously say “Boo!” to scare away the dragon.

Group Jump Rope
This simple game encourages teamwork while incorporating healthy movement and coordination. Two adults hold the ends of a large jump rope and swing it, with the children standing in the middle. All the children must jump together at the same time or it won’t work. You could break the children into groups to compete and see which group can land the most successful jumps in a row.

Mine Field
In this game, children learn cooperation. It also segues nicely into a discussion about diversity. To play, first set up an obstacle course. Children play the game in pairs. One child is blindfolded and the other child attempts to verbally navigate their partner through the obstacles. Be sure to reconfigure the course between each team; that way the children watching their peers play won’t know what to expect when it’s their turn to be blindfolded.

Human Knot
Human Knot is a simple game that can be played without props both indoors and outdoors. This game teaches both problem solving and teamwork skills. Children stand in a closed circle, facing inward, and place their hands and arms in the center of the circle. At random, children hold on to the hand or wrist of their peers. The challenge is now for the children to disentangle themselves. This game works best with small- to medium-sized groups. To make the task more challenging, try having the children complete the activity without talking.

Cross the River
In this game, children must collaboratively cross a “river.” You can create a river by making two parallel lines on the ground. Try using sidewalk chalk if you are outside or masking tape if you are inside. Each team of children is given six square cardboard “rafts” to use in crossing the river. Impose rules on the rafts to encourage the teams to apply critical thinking skills. For example, if a raft is left unattended, it will float away; or if a raft has more than two feet and one hand on it, it will sink. A monitor is required to remove the rafts that are out of play. Break children into smaller groups and have them compete to see who can cross the river fast enough for an added challenge.